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utf7.js8.4 KB · 284 lines
"use strict"var Buffer = require("safer-buffer").Buffer // UTF-7 codec, according to https://tools.ietf.org/html/rfc2152// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3 exports.utf7 = Utf7Codecexports.unicode11utf7 = "utf7" // Alias UNICODE-1-1-UTF-7function Utf7Codec (codecOptions, iconv) {  this.iconv = iconv}; Utf7Codec.prototype.encoder = Utf7EncoderUtf7Codec.prototype.decoder = Utf7DecoderUtf7Codec.prototype.bomAware = true // -- Encoding // Why scape ()?./?// eslint-disable-next-line no-useless-escapevar nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g function Utf7Encoder (options, codec) {  this.iconv = codec.iconv} Utf7Encoder.prototype.write = function (str) {  // Naive implementation.  // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".  return Buffer.from(str.replace(nonDirectChars, function (chunk) {    return "+" + (chunk === "+"      ? ""      : this.iconv.encode(chunk, "utf16-be").toString("base64").replace(/=+$/, "")) +            "-"  }.bind(this)))} Utf7Encoder.prototype.end = function () {} // -- Decoding function Utf7Decoder (options, codec) {  this.iconv = codec.iconv  this.inBase64 = false  this.base64Accum = ""} // Why scape /?// eslint-disable-next-line no-useless-escapevar base64Regex = /[A-Za-z0-9\/+]/var base64Chars = []for (var i = 0; i < 256; i++) { base64Chars[i] = base64Regex.test(String.fromCharCode(i)) } var plusChar = "+".charCodeAt(0)var minusChar = "-".charCodeAt(0)var andChar = "&".charCodeAt(0) Utf7Decoder.prototype.write = function (buf) {  var res = ""; var lastI = 0  var inBase64 = this.inBase64  var base64Accum = this.base64Accum   // The decoder is more involved as we must handle chunks in stream.   for (var i = 0; i < buf.length; i++) {    if (!inBase64) { // We're in direct mode.      // Write direct chars until '+'      if (buf[i] == plusChar) {        res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars.        lastI = i + 1        inBase64 = true      }    } else { // We decode base64.      if (!base64Chars[buf[i]]) { // Base64 ended.        if (i == lastI && buf[i] == minusChar) { // "+-" -> "+"          res += "+"        } else {          var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii")          res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")        }         if (buf[i] != minusChar) // Minus is absorbed after base64.        { i-- }         lastI = i + 1        inBase64 = false        base64Accum = ""      }    }  }   if (!inBase64) {    res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars.  } else {    var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii")     var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.    base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future.    b64str = b64str.slice(0, canBeDecoded)     res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")  }   this.inBase64 = inBase64  this.base64Accum = base64Accum   return res} Utf7Decoder.prototype.end = function () {  var res = ""  if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") }   this.inBase64 = false  this.base64Accum = ""  return res} // UTF-7-IMAP codec.// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)// Differences://  * Base64 part is started by "&" instead of "+"//  * Direct characters are 0x20-0x7E, except "&" (0x26)//  * In Base64, "," is used instead of "/"//  * Base64 must not be used to represent direct characters.//  * No implicit shift back from Base64 (should always end with '-')//  * String must end in non-shifted position.//  * "-&" while in base64 is not allowed. exports.utf7imap = Utf7IMAPCodecfunction Utf7IMAPCodec (codecOptions, iconv) {  this.iconv = iconv}; Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoderUtf7IMAPCodec.prototype.decoder = Utf7IMAPDecoderUtf7IMAPCodec.prototype.bomAware = true // -- Encoding function Utf7IMAPEncoder (options, codec) {  this.iconv = codec.iconv  this.inBase64 = false  this.base64Accum = Buffer.alloc(6)  this.base64AccumIdx = 0} Utf7IMAPEncoder.prototype.write = function (str) {  var inBase64 = this.inBase64  var base64Accum = this.base64Accum  var base64AccumIdx = this.base64AccumIdx  var buf = Buffer.alloc(str.length * 5 + 10); var bufIdx = 0   for (var i = 0; i < str.length; i++) {    var uChar = str.charCodeAt(i)    if (uChar >= 0x20 && uChar <= 0x7E) { // Direct character or '&'.      if (inBase64) {        if (base64AccumIdx > 0) {          bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx)          base64AccumIdx = 0        }         buf[bufIdx++] = minusChar // Write '-', then go to direct mode.        inBase64 = false      }       if (!inBase64) {        buf[bufIdx++] = uChar // Write direct character         if (uChar === andChar)  // Ampersand -> '&-'        { buf[bufIdx++] = minusChar }      }    } else { // Non-direct character      if (!inBase64) {        buf[bufIdx++] = andChar // Write '&', then go to base64 mode.        inBase64 = true      }      if (inBase64) {        base64Accum[base64AccumIdx++] = uChar >> 8        base64Accum[base64AccumIdx++] = uChar & 0xFF         if (base64AccumIdx == base64Accum.length) {          bufIdx += buf.write(base64Accum.toString("base64").replace(/\//g, ","), bufIdx)          base64AccumIdx = 0        }      }    }  }   this.inBase64 = inBase64  this.base64AccumIdx = base64AccumIdx   return buf.slice(0, bufIdx)} Utf7IMAPEncoder.prototype.end = function () {  var buf = Buffer.alloc(10); var bufIdx = 0  if (this.inBase64) {    if (this.base64AccumIdx > 0) {      bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx)      this.base64AccumIdx = 0    }     buf[bufIdx++] = minusChar // Write '-', then go to direct mode.    this.inBase64 = false  }   return buf.slice(0, bufIdx)} // -- Decoding function Utf7IMAPDecoder (options, codec) {  this.iconv = codec.iconv  this.inBase64 = false  this.base64Accum = ""} var base64IMAPChars = base64Chars.slice()base64IMAPChars[",".charCodeAt(0)] = true Utf7IMAPDecoder.prototype.write = function (buf) {  var res = ""; var lastI = 0  var inBase64 = this.inBase64  var base64Accum = this.base64Accum   // The decoder is more involved as we must handle chunks in stream.  // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).   for (var i = 0; i < buf.length; i++) {    if (!inBase64) { // We're in direct mode.      // Write direct chars until '&'      if (buf[i] == andChar) {        res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars.        lastI = i + 1        inBase64 = true      }    } else { // We decode base64.      if (!base64IMAPChars[buf[i]]) { // Base64 ended.        if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"          res += "&"        } else {          var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, "/")          res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")        }         if (buf[i] != minusChar) // Minus may be absorbed after base64.        { i-- }         lastI = i + 1        inBase64 = false        base64Accum = ""      }    }  }   if (!inBase64) {    res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars.  } else {    var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, "/")     var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.    base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future.    b64str = b64str.slice(0, canBeDecoded)     res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")  }   this.inBase64 = inBase64  this.base64Accum = base64Accum   return res} Utf7IMAPDecoder.prototype.end = function () {  var res = ""  if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") }   this.inBase64 = false  this.base64Accum = ""  return res}