/var/lang/lib/node_modules/npm/node_modules/iconv-lite/encodings
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"use strict"var Buffer = require("safer-buffer").Buffer // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js // == UTF16-BE codec. ========================================================== exports.utf16be = Utf16BECodecfunction Utf16BECodec () {} Utf16BECodec.prototype.encoder = Utf16BEEncoderUtf16BECodec.prototype.decoder = Utf16BEDecoderUtf16BECodec.prototype.bomAware = true // -- Encoding function Utf16BEEncoder () {} Utf16BEEncoder.prototype.write = function (str) { var buf = Buffer.from(str, "ucs2") for (var i = 0; i < buf.length; i += 2) { var tmp = buf[i]; buf[i] = buf[i + 1]; buf[i + 1] = tmp } return buf} Utf16BEEncoder.prototype.end = function () {} // -- Decoding function Utf16BEDecoder () { this.overflowByte = -1} Utf16BEDecoder.prototype.write = function (buf) { if (buf.length == 0) { return "" } var buf2 = Buffer.alloc(buf.length + 1) var i = 0; var j = 0 if (this.overflowByte !== -1) { buf2[0] = buf[0] buf2[1] = this.overflowByte i = 1; j = 2 } for (; i < buf.length - 1; i += 2, j += 2) { buf2[j] = buf[i + 1] buf2[j + 1] = buf[i] } this.overflowByte = (i == buf.length - 1) ? buf[buf.length - 1] : -1 return buf2.slice(0, j).toString("ucs2")} Utf16BEDecoder.prototype.end = function () { this.overflowByte = -1} // == UTF-16 codec =============================================================// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.// Defaults to UTF-16LE, as it's prevalent and default in Node.// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). exports.utf16 = Utf16Codecfunction Utf16Codec (codecOptions, iconv) { this.iconv = iconv} Utf16Codec.prototype.encoder = Utf16EncoderUtf16Codec.prototype.decoder = Utf16Decoder // -- Encoding (pass-through) function Utf16Encoder (options, codec) { options = options || {} if (options.addBOM === undefined) { options.addBOM = true } this.encoder = codec.iconv.getEncoder("utf-16le", options)} Utf16Encoder.prototype.write = function (str) { return this.encoder.write(str)} Utf16Encoder.prototype.end = function () { return this.encoder.end()} // -- Decoding function Utf16Decoder (options, codec) { this.decoder = null this.initialBufs = [] this.initialBufsLen = 0 this.options = options || {} this.iconv = codec.iconv} Utf16Decoder.prototype.write = function (buf) { if (!this.decoder) { // Codec is not chosen yet. Accumulate initial bytes. this.initialBufs.push(buf) this.initialBufsLen += buf.length if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below) { return "" } // We have enough bytes -> detect endianness. var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) this.decoder = this.iconv.getDecoder(encoding, this.options) var resStr = "" for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } this.initialBufs.length = this.initialBufsLen = 0 return resStr } return this.decoder.write(buf)} Utf16Decoder.prototype.end = function () { if (!this.decoder) { var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding) this.decoder = this.iconv.getDecoder(encoding, this.options) var resStr = "" for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) } var trail = this.decoder.end() if (trail) { resStr += trail } this.initialBufs.length = this.initialBufsLen = 0 return resStr } return this.decoder.end()} function detectEncoding (bufs, defaultEncoding) { var b = [] var charsProcessed = 0 // Number of ASCII chars when decoded as LE or BE. var asciiCharsLE = 0 var asciiCharsBE = 0 outerLoop: for (var i = 0; i < bufs.length; i++) { var buf = bufs[i] for (var j = 0; j < buf.length; j++) { b.push(buf[j]) if (b.length === 2) { if (charsProcessed === 0) { // Check BOM first. if (b[0] === 0xFF && b[1] === 0xFE) return "utf-16le" if (b[0] === 0xFE && b[1] === 0xFF) return "utf-16be" } if (b[0] === 0 && b[1] !== 0) asciiCharsBE++ if (b[0] !== 0 && b[1] === 0) asciiCharsLE++ b.length = 0 charsProcessed++ if (charsProcessed >= 100) { break outerLoop } } } } // Make decisions. // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. // So, we count ASCII as if it was LE or BE, and decide from that. if (asciiCharsBE > asciiCharsLE) return "utf-16be" if (asciiCharsBE < asciiCharsLE) return "utf-16le" // Couldn't decide (likely all zeros or not enough data). return defaultEncoding || "utf-16le"}