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dbcs-codec.js20.0 KB · 533 lines
"use strict"var Buffer = require("safer-buffer").Buffer // Multibyte codec. In this scheme, a character is represented by 1 or more bytes.// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.// To save memory and loading time, we read table files only when requested. exports._dbcs = DBCSCodec var UNASSIGNED = -1var GB18030_CODE = -2var SEQ_START = -10var NODE_START = -1000var UNASSIGNED_NODE = new Array(0x100)var DEF_CHAR = -1 for (var i = 0; i < 0x100; i++) { UNASSIGNED_NODE[i] = UNASSIGNED } // Class DBCSCodec reads and initializes mapping tables.function DBCSCodec (codecOptions, iconv) {  this.encodingName = codecOptions.encodingName  if (!codecOptions) { throw new Error("DBCS codec is called without the data.") }  if (!codecOptions.table) { throw new Error("Encoding '" + this.encodingName + "' has no data.") }   // Load tables.  var mappingTable = codecOptions.table()   // Decode tables: MBCS -> Unicode.   // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.  // Trie root is decodeTables[0].  // Values: >=  0 -> unicode character code. can be > 0xFFFF  //         == UNASSIGNED -> unknown/unassigned sequence.  //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.  //         <= NODE_START -> index of the next node in our trie to process next byte.  //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.  this.decodeTables = []  this.decodeTables[0] = UNASSIGNED_NODE.slice(0) // Create root node.   // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.  this.decodeTableSeq = []   // Actual mapping tables consist of chunks. Use them to fill up decode tables.  for (var i = 0; i < mappingTable.length; i++) { this._addDecodeChunk(mappingTable[i]) }   // Load & create GB18030 tables when needed.  if (typeof codecOptions.gb18030 === "function") {    this.gb18030 = codecOptions.gb18030() // Load GB18030 ranges.     // Add GB18030 common decode nodes.    var commonThirdByteNodeIdx = this.decodeTables.length    this.decodeTables.push(UNASSIGNED_NODE.slice(0))     var commonFourthByteNodeIdx = this.decodeTables.length    this.decodeTables.push(UNASSIGNED_NODE.slice(0))     // Fill out the tree    var firstByteNode = this.decodeTables[0]    for (var i = 0x81; i <= 0xFE; i++) {      var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]]      for (var j = 0x30; j <= 0x39; j++) {        if (secondByteNode[j] === UNASSIGNED) {          secondByteNode[j] = NODE_START - commonThirdByteNodeIdx        } else if (secondByteNode[j] > NODE_START) {          throw new Error("gb18030 decode tables conflict at byte 2")        }         var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]]        for (var k = 0x81; k <= 0xFE; k++) {          if (thirdByteNode[k] === UNASSIGNED) {            thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx          } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {            continue          } else if (thirdByteNode[k] > NODE_START) {            throw new Error("gb18030 decode tables conflict at byte 3")          }           var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]]          for (var l = 0x30; l <= 0x39; l++) {            if (fourthByteNode[l] === UNASSIGNED) { fourthByteNode[l] = GB18030_CODE }          }        }      }    }  }   this.defaultCharUnicode = iconv.defaultCharUnicode   // Encode tables: Unicode -> DBCS.   // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.  // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.  // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).  //         == UNASSIGNED -> no conversion found. Output a default char.  //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.  this.encodeTable = []   // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of  // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key  // means end of sequence (needed when one sequence is a strict subsequence of another).  // Objects are kept separately from encodeTable to increase performance.  this.encodeTableSeq = []   // Some chars can be decoded, but need not be encoded.  var skipEncodeChars = {}  if (codecOptions.encodeSkipVals) {    for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {      var val = codecOptions.encodeSkipVals[i]      if (typeof val === "number") { skipEncodeChars[val] = true } else {        for (var j = val.from; j <= val.to; j++) { skipEncodeChars[j] = true }      }    }  }   // Use decode trie to recursively fill out encode tables.  this._fillEncodeTable(0, 0, skipEncodeChars)   // Add more encoding pairs when needed.  if (codecOptions.encodeAdd) {    for (var uChar in codecOptions.encodeAdd) {      if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) { this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]) }    }  }   this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]  if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]["?"]  if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0)} DBCSCodec.prototype.encoder = DBCSEncoderDBCSCodec.prototype.decoder = DBCSDecoder // Decoder helpersDBCSCodec.prototype._getDecodeTrieNode = function (addr) {  var bytes = []  for (; addr > 0; addr >>>= 8) { bytes.push(addr & 0xFF) }  if (bytes.length == 0) { bytes.push(0) }   var node = this.decodeTables[0]  for (var i = bytes.length - 1; i > 0; i--) { // Traverse nodes deeper into the trie.    var val = node[bytes[i]]     if (val == UNASSIGNED) { // Create new node.      node[bytes[i]] = NODE_START - this.decodeTables.length      this.decodeTables.push(node = UNASSIGNED_NODE.slice(0))    } else if (val <= NODE_START) { // Existing node.      node = this.decodeTables[NODE_START - val]    } else { throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)) }  }  return node} DBCSCodec.prototype._addDecodeChunk = function (chunk) {  // First element of chunk is the hex mbcs code where we start.  var curAddr = parseInt(chunk[0], 16)   // Choose the decoding node where we'll write our chars.  var writeTable = this._getDecodeTrieNode(curAddr)  curAddr = curAddr & 0xFF   // Write all other elements of the chunk to the table.  for (var k = 1; k < chunk.length; k++) {    var part = chunk[k]    if (typeof part === "string") { // String, write as-is.      for (var l = 0; l < part.length;) {        var code = part.charCodeAt(l++)        if (code >= 0xD800 && code < 0xDC00) { // Decode surrogate          var codeTrail = part.charCodeAt(l++)          if (codeTrail >= 0xDC00 && codeTrail < 0xE000) { writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00) } else { throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]) }        } else if (code > 0x0FF0 && code <= 0x0FFF) { // Character sequence (our own encoding used)          var len = 0xFFF - code + 2          var seq = []          for (var m = 0; m < len; m++) { seq.push(part.charCodeAt(l++)) } // Simple variation: don't support surrogates or subsequences in seq.           writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length          this.decodeTableSeq.push(seq)        } else { writeTable[curAddr++] = code } // Basic char      }    } else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.      var charCode = writeTable[curAddr - 1] + 1      for (var l = 0; l < part; l++) { writeTable[curAddr++] = charCode++ }    } else { throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]) }  }  if (curAddr > 0xFF) { throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr) }} // Encoder helpersDBCSCodec.prototype._getEncodeBucket = function (uCode) {  var high = uCode >> 8 // This could be > 0xFF because of astral characters.  if (this.encodeTable[high] === undefined) {    this.encodeTable[high] = UNASSIGNED_NODE.slice(0)  } // Create bucket on demand.  return this.encodeTable[high]} DBCSCodec.prototype._setEncodeChar = function (uCode, dbcsCode) {  var bucket = this._getEncodeBucket(uCode)  var low = uCode & 0xFF  if (bucket[low] <= SEQ_START) { this.encodeTableSeq[SEQ_START - bucket[low]][DEF_CHAR] = dbcsCode } // There's already a sequence, set a single-char subsequence of it.  else if (bucket[low] == UNASSIGNED) { bucket[low] = dbcsCode }} DBCSCodec.prototype._setEncodeSequence = function (seq, dbcsCode) {  // Get the root of character tree according to first character of the sequence.  var uCode = seq[0]  var bucket = this._getEncodeBucket(uCode)  var low = uCode & 0xFF   var node  if (bucket[low] <= SEQ_START) {    // There's already a sequence with  - use it.    node = this.encodeTableSeq[SEQ_START - bucket[low]]  } else {    // There was no sequence object - allocate a new one.    node = {}    if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low] // If a char was set before - make it a single-char subsequence.    bucket[low] = SEQ_START - this.encodeTableSeq.length    this.encodeTableSeq.push(node)  }   // Traverse the character tree, allocating new nodes as needed.  for (var j = 1; j < seq.length - 1; j++) {    var oldVal = node[uCode]    if (typeof oldVal === "object") { node = oldVal } else {      node = node[uCode] = {}      if (oldVal !== undefined) { node[DEF_CHAR] = oldVal }    }  }   // Set the leaf to given dbcsCode.  uCode = seq[seq.length - 1]  node[uCode] = dbcsCode} DBCSCodec.prototype._fillEncodeTable = function (nodeIdx, prefix, skipEncodeChars) {  var node = this.decodeTables[nodeIdx]  var hasValues = false  var subNodeEmpty = {}  for (var i = 0; i < 0x100; i++) {    var uCode = node[i]    var mbCode = prefix + i    if (skipEncodeChars[mbCode]) { continue }     if (uCode >= 0) {      this._setEncodeChar(uCode, mbCode)      hasValues = true    } else if (uCode <= NODE_START) {      var subNodeIdx = NODE_START - uCode      if (!subNodeEmpty[subNodeIdx]) {  // Skip empty subtrees (they are too large in gb18030).        var newPrefix = (mbCode << 8) >>> 0  // NOTE: '>>> 0' keeps 32-bit num positive.        if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars)) { hasValues = true } else { subNodeEmpty[subNodeIdx] = true }      }    } else if (uCode <= SEQ_START) {      this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode)      hasValues = true    }  }  return hasValues} // == Encoder ================================================================== function DBCSEncoder (options, codec) {  // Encoder state  this.leadSurrogate = -1  this.seqObj = undefined   // Static data  this.encodeTable = codec.encodeTable  this.encodeTableSeq = codec.encodeTableSeq  this.defaultCharSingleByte = codec.defCharSB  this.gb18030 = codec.gb18030} DBCSEncoder.prototype.write = function (str) {  var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3))  var leadSurrogate = this.leadSurrogate  var seqObj = this.seqObj  var nextChar = -1  var i = 0; var j = 0   while (true) {    // 0. Get next character.    if (nextChar === -1) {      if (i == str.length) break      var uCode = str.charCodeAt(i++)    } else {      var uCode = nextChar      nextChar = -1    }     // 1. Handle surrogates.    if (uCode >= 0xD800 && uCode < 0xE000) { // Char is one of surrogates.      if (uCode < 0xDC00) { // We've got lead surrogate.        if (leadSurrogate === -1) {          leadSurrogate = uCode          continue        } else {          leadSurrogate = uCode          // Double lead surrogate found.          uCode = UNASSIGNED        }      } else { // We've got trail surrogate.        if (leadSurrogate !== -1) {          uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00)          leadSurrogate = -1        } else {          // Incomplete surrogate pair - only trail surrogate found.          uCode = UNASSIGNED        }      }    } else if (leadSurrogate !== -1) {      // Incomplete surrogate pair - only lead surrogate found.      nextChar = uCode; uCode = UNASSIGNED // Write an error, then current char.      leadSurrogate = -1    }     // 2. Convert uCode character.    var dbcsCode = UNASSIGNED    if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence      var resCode = seqObj[uCode]      if (typeof resCode === "object") { // Sequence continues.        seqObj = resCode        continue      } else if (typeof resCode === "number") { // Sequence finished. Write it.        dbcsCode = resCode      } else if (resCode == undefined) { // Current character is not part of the sequence.        // Try default character for this sequence        resCode = seqObj[DEF_CHAR]        if (resCode !== undefined) {          dbcsCode = resCode // Found. Write it.          nextChar = uCode // Current character will be written too in the next iteration.        } else {          // TODO: What if we have no default? (resCode == undefined)          // Then, we should write first char of the sequence as-is and try the rest recursively.          // Didn't do it for now because no encoding has this situation yet.          // Currently, just skip the sequence and write current char.        }      }      seqObj = undefined    } else if (uCode >= 0) {  // Regular character      var subtable = this.encodeTable[uCode >> 8]      if (subtable !== undefined) { dbcsCode = subtable[uCode & 0xFF] }       if (dbcsCode <= SEQ_START) { // Sequence start        seqObj = this.encodeTableSeq[SEQ_START - dbcsCode]        continue      }       if (dbcsCode == UNASSIGNED && this.gb18030) {        // Use GB18030 algorithm to find character(s) to write.        var idx = findIdx(this.gb18030.uChars, uCode)        if (idx != -1) {          var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx])          newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600          newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260          newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10          newBuf[j++] = 0x30 + dbcsCode          continue        }      }    }     // 3. Write dbcsCode character.    if (dbcsCode === UNASSIGNED) { dbcsCode = this.defaultCharSingleByte }     if (dbcsCode < 0x100) {      newBuf[j++] = dbcsCode    } else if (dbcsCode < 0x10000) {      newBuf[j++] = dbcsCode >> 8   // high byte      newBuf[j++] = dbcsCode & 0xFF // low byte    } else if (dbcsCode < 0x1000000) {      newBuf[j++] = dbcsCode >> 16      newBuf[j++] = (dbcsCode >> 8) & 0xFF      newBuf[j++] = dbcsCode & 0xFF    } else {      newBuf[j++] = dbcsCode >>> 24      newBuf[j++] = (dbcsCode >>> 16) & 0xFF      newBuf[j++] = (dbcsCode >>> 8) & 0xFF      newBuf[j++] = dbcsCode & 0xFF    }  }   this.seqObj = seqObj  this.leadSurrogate = leadSurrogate  return newBuf.slice(0, j)} DBCSEncoder.prototype.end = function () {  if (this.leadSurrogate === -1 && this.seqObj === undefined) { return } // All clean. Most often case.   var newBuf = Buffer.alloc(10); var j = 0   if (this.seqObj) { // We're in the sequence.    var dbcsCode = this.seqObj[DEF_CHAR]    if (dbcsCode !== undefined) { // Write beginning of the sequence.      if (dbcsCode < 0x100) {        newBuf[j++] = dbcsCode      } else {        newBuf[j++] = dbcsCode >> 8   // high byte        newBuf[j++] = dbcsCode & 0xFF // low byte      }    } else {      // See todo above.    }    this.seqObj = undefined  }   if (this.leadSurrogate !== -1) {    // Incomplete surrogate pair - only lead surrogate found.    newBuf[j++] = this.defaultCharSingleByte    this.leadSurrogate = -1  }   return newBuf.slice(0, j)} // Export for testingDBCSEncoder.prototype.findIdx = findIdx // == Decoder ================================================================== function DBCSDecoder (options, codec) {  // Decoder state  this.nodeIdx = 0  this.prevBytes = []   // Static data  this.decodeTables = codec.decodeTables  this.decodeTableSeq = codec.decodeTableSeq  this.defaultCharUnicode = codec.defaultCharUnicode  this.gb18030 = codec.gb18030} DBCSDecoder.prototype.write = function (buf) {  var newBuf = Buffer.alloc(buf.length * 2)  var nodeIdx = this.nodeIdx  var prevBytes = this.prevBytes; var prevOffset = this.prevBytes.length  var seqStart = -this.prevBytes.length // idx of the start of current parsed sequence.  var uCode   for (var i = 0, j = 0; i < buf.length; i++) {    var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset]     // Lookup in current trie node.    var uCode = this.decodeTables[nodeIdx][curByte]     if (uCode >= 0) {      // Normal character, just use it.    } else if (uCode === UNASSIGNED) { // Unknown char.      // TODO: Callback with seq.      uCode = this.defaultCharUnicode.charCodeAt(0)      i = seqStart // Skip one byte ('i' will be incremented by the for loop) and try to parse again.    } else if (uCode === GB18030_CODE) {      if (i >= 3) {        var ptr = (buf[i - 3] - 0x81) * 12600 + (buf[i - 2] - 0x30) * 1260 + (buf[i - 1] - 0x81) * 10 + (curByte - 0x30)      } else {        var ptr = (prevBytes[i - 3 + prevOffset] - 0x81) * 12600 +                          (((i - 2 >= 0) ? buf[i - 2] : prevBytes[i - 2 + prevOffset]) - 0x30) * 1260 +                          (((i - 1 >= 0) ? buf[i - 1] : prevBytes[i - 1 + prevOffset]) - 0x81) * 10 +                          (curByte - 0x30)      }      var idx = findIdx(this.gb18030.gbChars, ptr)      uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]    } else if (uCode <= NODE_START) { // Go to next trie node.      nodeIdx = NODE_START - uCode      continue    } else if (uCode <= SEQ_START) { // Output a sequence of chars.      var seq = this.decodeTableSeq[SEQ_START - uCode]      for (var k = 0; k < seq.length - 1; k++) {        uCode = seq[k]        newBuf[j++] = uCode & 0xFF        newBuf[j++] = uCode >> 8      }      uCode = seq[seq.length - 1]    } else { throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte) }     // Write the character to buffer, handling higher planes using surrogate pair.    if (uCode >= 0x10000) {      uCode -= 0x10000      var uCodeLead = 0xD800 | (uCode >> 10)      newBuf[j++] = uCodeLead & 0xFF      newBuf[j++] = uCodeLead >> 8       uCode = 0xDC00 | (uCode & 0x3FF)    }    newBuf[j++] = uCode & 0xFF    newBuf[j++] = uCode >> 8     // Reset trie node.    nodeIdx = 0; seqStart = i + 1  }   this.nodeIdx = nodeIdx  this.prevBytes = (seqStart >= 0)    ? Array.prototype.slice.call(buf, seqStart)    : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf))   return newBuf.slice(0, j).toString("ucs2")} DBCSDecoder.prototype.end = function () {  var ret = ""   // Try to parse all remaining chars.  while (this.prevBytes.length > 0) {    // Skip 1 character in the buffer.    ret += this.defaultCharUnicode    var bytesArr = this.prevBytes.slice(1)     // Parse remaining as usual.    this.prevBytes = []    this.nodeIdx = 0    if (bytesArr.length > 0) { ret += this.write(bytesArr) }  }   this.prevBytes = []  this.nodeIdx = 0  return ret} // Binary search for GB18030. Returns largest i such that table[i] <= val.function findIdx (table, val) {  if (table[0] > val) { return -1 }   var l = 0; var r = table.length  while (l < r - 1) { // always table[l] <= val < table[r]    var mid = l + ((r - l + 1) >> 1)    if (table[mid] <= val) { l = mid } else { r = mid }  }  return l}