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tree.h35.3 KB · 522 lines
/*- * Copyright 2002 Niels Provos <provos@citi.umich.edu> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef  UV_TREE_H_#define  UV_TREE_H_ #ifndef UV__UNUSED# if __GNUC__#  define UV__UNUSED __attribute__((unused))# else#  define UV__UNUSED# endif#endif /* * This file defines data structures for red-black trees. * A red-black tree is a binary search tree with the node color as an * extra attribute.  It fulfills a set of conditions: *  - every search path from the root to a leaf consists of the *    same number of black nodes, *  - each red node (except for the root) has a black parent, *  - each leaf node is black. * * Every operation on a red-black tree is bounded as O(lg n). * The maximum height of a red-black tree is 2lg (n+1). */ /* Macros that define a red-black tree */#define RB_HEAD(name, type)                                                   \struct name {                                                                 \  struct type *rbh_root; /* root of the tree */                               \} #define RB_INITIALIZER(root)                                                  \  { NULL } #define RB_INIT(root) do {                                                    \  (root)->rbh_root = NULL;                                                    \} while (/*CONSTCOND*/ 0) #define RB_BLACK  0#define RB_RED    1#define RB_ENTRY(type)                                                        \struct {                                                                      \  struct type *rbe_left;        /* left element */                            \  struct type *rbe_right;       /* right element */                           \  struct type *rbe_parent;      /* parent element */                          \  int rbe_color;                /* node color */                              \} #define RB_LEFT(elm, field)     (elm)->field.rbe_left#define RB_RIGHT(elm, field)    (elm)->field.rbe_right#define RB_PARENT(elm, field)   (elm)->field.rbe_parent#define RB_COLOR(elm, field)    (elm)->field.rbe_color#define RB_ROOT(head)           (head)->rbh_root#define RB_EMPTY(head)          (RB_ROOT(head) == NULL) #define RB_SET(elm, parent, field) do {                                       \  RB_PARENT(elm, field) = parent;                                             \  RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;                          \  RB_COLOR(elm, field) = RB_RED;                                              \} while (/*CONSTCOND*/ 0) #define RB_SET_BLACKRED(black, red, field) do {                               \  RB_COLOR(black, field) = RB_BLACK;                                          \  RB_COLOR(red, field) = RB_RED;                                              \} while (/*CONSTCOND*/ 0) #ifndef RB_AUGMENT#define RB_AUGMENT(x)  do {} while (0)#endif #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                            \  (tmp) = RB_RIGHT(elm, field);                                               \  if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {                 \    RB_PARENT(RB_LEFT(tmp, field), field) = (elm);                            \  }                                                                           \  RB_AUGMENT(elm);                                                            \  if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {              \    if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))                       \      RB_LEFT(RB_PARENT(elm, field), field) = (tmp);                          \    else                                                                      \      RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);                         \  } else                                                                      \    (head)->rbh_root = (tmp);                                                 \  RB_LEFT(tmp, field) = (elm);                                                \  RB_PARENT(elm, field) = (tmp);                                              \  RB_AUGMENT(tmp);                                                            \  if ((RB_PARENT(tmp, field)))                                                \    RB_AUGMENT(RB_PARENT(tmp, field));                                        \} while (/*CONSTCOND*/ 0) #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                           \  (tmp) = RB_LEFT(elm, field);                                                \  if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {                 \    RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);                           \  }                                                                           \  RB_AUGMENT(elm);                                                            \  if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {              \    if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))                       \      RB_LEFT(RB_PARENT(elm, field), field) = (tmp);                          \    else                                                                      \      RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);                         \  } else                                                                      \    (head)->rbh_root = (tmp);                                                 \  RB_RIGHT(tmp, field) = (elm);                                               \  RB_PARENT(elm, field) = (tmp);                                              \  RB_AUGMENT(tmp);                                                            \  if ((RB_PARENT(tmp, field)))                                                \    RB_AUGMENT(RB_PARENT(tmp, field));                                        \} while (/*CONSTCOND*/ 0) /* Generates prototypes and inline functions */#define  RB_PROTOTYPE(name, type, field, cmp)                                 \  RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)#define  RB_PROTOTYPE_STATIC(name, type, field, cmp)                          \  RB_PROTOTYPE_INTERNAL(name, type, field, cmp, UV__UNUSED static)#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)                   \attr void name##_RB_INSERT_COLOR(struct name *, struct type *);               \attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\attr struct type *name##_RB_REMOVE(struct name *, struct type *);             \attr struct type *name##_RB_INSERT(struct name *, struct type *);             \attr struct type *name##_RB_FIND(struct name *, struct type *);               \attr struct type *name##_RB_NFIND(struct name *, struct type *);              \attr struct type *name##_RB_NEXT(struct type *);                              \attr struct type *name##_RB_PREV(struct type *);                              \attr struct type *name##_RB_MINMAX(struct name *, int);                       \                                                                              \ /* Main rb operation. * Moves node close to the key of elm to top */#define  RB_GENERATE(name, type, field, cmp)                                  \  RB_GENERATE_INTERNAL(name, type, field, cmp,)#define  RB_GENERATE_STATIC(name, type, field, cmp)                           \  RB_GENERATE_INTERNAL(name, type, field, cmp, UV__UNUSED static)#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)                    \attr void                                                                     \name##_RB_INSERT_COLOR(struct name *head, struct type *elm)                   \{                                                                             \  struct type *parent, *gparent, *tmp;                                        \  while ((parent = RB_PARENT(elm, field)) != NULL &&                          \      RB_COLOR(parent, field) == RB_RED) {                                    \    gparent = RB_PARENT(parent, field);                                       \    if (parent == RB_LEFT(gparent, field)) {                                  \      tmp = RB_RIGHT(gparent, field);                                         \      if (tmp && RB_COLOR(tmp, field) == RB_RED) {                            \        RB_COLOR(tmp, field) = RB_BLACK;                                      \        RB_SET_BLACKRED(parent, gparent, field);                              \        elm = gparent;                                                        \        continue;                                                             \      }                                                                       \      if (RB_RIGHT(parent, field) == elm) {                                   \        RB_ROTATE_LEFT(head, parent, tmp, field);                             \        tmp = parent;                                                         \        parent = elm;                                                         \        elm = tmp;                                                            \      }                                                                       \      RB_SET_BLACKRED(parent, gparent, field);                                \      RB_ROTATE_RIGHT(head, gparent, tmp, field);                             \    } else {                                                                  \      tmp = RB_LEFT(gparent, field);                                          \      if (tmp && RB_COLOR(tmp, field) == RB_RED) {                            \        RB_COLOR(tmp, field) = RB_BLACK;                                      \        RB_SET_BLACKRED(parent, gparent, field);                              \        elm = gparent;                                                        \        continue;                                                             \      }                                                                       \      if (RB_LEFT(parent, field) == elm) {                                    \        RB_ROTATE_RIGHT(head, parent, tmp, field);                            \        tmp = parent;                                                         \        parent = elm;                                                         \        elm = tmp;                                                            \      }                                                                       \      RB_SET_BLACKRED(parent, gparent, field);                                \      RB_ROTATE_LEFT(head, gparent, tmp, field);                              \    }                                                                         \  }                                                                           \  RB_COLOR(head->rbh_root, field) = RB_BLACK;                                 \}                                                                             \                                                                              \attr void                                                                     \name##_RB_REMOVE_COLOR(struct name *head, struct type *parent,                \    struct type *elm)                                                         \{                                                                             \  struct type *tmp;                                                           \  while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&                 \      elm != RB_ROOT(head)) {                                                 \    if (RB_LEFT(parent, field) == elm) {                                      \      tmp = RB_RIGHT(parent, field);                                          \      if (RB_COLOR(tmp, field) == RB_RED) {                                   \        RB_SET_BLACKRED(tmp, parent, field);                                  \        RB_ROTATE_LEFT(head, parent, tmp, field);                             \        tmp = RB_RIGHT(parent, field);                                        \      }                                                                       \      if ((RB_LEFT(tmp, field) == NULL ||                                     \          RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&                \          (RB_RIGHT(tmp, field) == NULL ||                                    \          RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {               \        RB_COLOR(tmp, field) = RB_RED;                                        \        elm = parent;                                                         \        parent = RB_PARENT(elm, field);                                       \      } else {                                                                \        if (RB_RIGHT(tmp, field) == NULL ||                                   \            RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {              \          struct type *oleft;                                                 \          if ((oleft = RB_LEFT(tmp, field))                                   \              != NULL)                                                        \            RB_COLOR(oleft, field) = RB_BLACK;                                \          RB_COLOR(tmp, field) = RB_RED;                                      \          RB_ROTATE_RIGHT(head, tmp, oleft, field);                           \          tmp = RB_RIGHT(parent, field);                                      \        }                                                                     \        RB_COLOR(tmp, field) = RB_COLOR(parent, field);                       \        RB_COLOR(parent, field) = RB_BLACK;                                   \        if (RB_RIGHT(tmp, field))                                             \          RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;                   \        RB_ROTATE_LEFT(head, parent, tmp, field);                             \        elm = RB_ROOT(head);                                                  \        break;                                                                \      }                                                                       \    } else {                                                                  \      tmp = RB_LEFT(parent, field);                                           \      if (RB_COLOR(tmp, field) == RB_RED) {                                   \        RB_SET_BLACKRED(tmp, parent, field);                                  \        RB_ROTATE_RIGHT(head, parent, tmp, field);                            \        tmp = RB_LEFT(parent, field);                                         \      }                                                                       \      if ((RB_LEFT(tmp, field) == NULL ||                                     \          RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&                \          (RB_RIGHT(tmp, field) == NULL ||                                    \          RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {               \        RB_COLOR(tmp, field) = RB_RED;                                        \        elm = parent;                                                         \        parent = RB_PARENT(elm, field);                                       \      } else {                                                                \        if (RB_LEFT(tmp, field) == NULL ||                                    \            RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {               \          struct type *oright;                                                \          if ((oright = RB_RIGHT(tmp, field))                                 \              != NULL)                                                        \            RB_COLOR(oright, field) = RB_BLACK;                               \          RB_COLOR(tmp, field) = RB_RED;                                      \          RB_ROTATE_LEFT(head, tmp, oright, field);                           \          tmp = RB_LEFT(parent, field);                                       \        }                                                                     \        RB_COLOR(tmp, field) = RB_COLOR(parent, field);                       \        RB_COLOR(parent, field) = RB_BLACK;                                   \        if (RB_LEFT(tmp, field))                                              \          RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;                    \        RB_ROTATE_RIGHT(head, parent, tmp, field);                            \        elm = RB_ROOT(head);                                                  \        break;                                                                \      }                                                                       \    }                                                                         \  }                                                                           \  if (elm)                                                                    \    RB_COLOR(elm, field) = RB_BLACK;                                          \}                                                                             \                                                                              \attr struct type *                                                            \name##_RB_REMOVE(struct name *head, struct type *elm)                         \{                                                                             \  struct type *child, *parent, *old = elm;                                    \  int color;                                                                  \  if (RB_LEFT(elm, field) == NULL)                                            \    child = RB_RIGHT(elm, field);                                             \  else if (RB_RIGHT(elm, field) == NULL)                                      \    child = RB_LEFT(elm, field);                                              \  else {                                                                      \    struct type *left;                                                        \    elm = RB_RIGHT(elm, field);                                               \    while ((left = RB_LEFT(elm, field)) != NULL)                              \      elm = left;                                                             \    child = RB_RIGHT(elm, field);                                             \    parent = RB_PARENT(elm, field);                                           \    color = RB_COLOR(elm, field);                                             \    if (child)                                                                \      RB_PARENT(child, field) = parent;                                       \    if (parent) {                                                             \      if (RB_LEFT(parent, field) == elm)                                      \        RB_LEFT(parent, field) = child;                                       \      else                                                                    \        RB_RIGHT(parent, field) = child;                                      \      RB_AUGMENT(parent);                                                     \    } else                                                                    \      RB_ROOT(head) = child;                                                  \    if (RB_PARENT(elm, field) == old)                                         \      parent = elm;                                                           \    (elm)->field = (old)->field;                                              \    if (RB_PARENT(old, field)) {                                              \      if (RB_LEFT(RB_PARENT(old, field), field) == old)                       \        RB_LEFT(RB_PARENT(old, field), field) = elm;                          \      else                                                                    \        RB_RIGHT(RB_PARENT(old, field), field) = elm;                         \      RB_AUGMENT(RB_PARENT(old, field));                                      \    } else                                                                    \      RB_ROOT(head) = elm;                                                    \    RB_PARENT(RB_LEFT(old, field), field) = elm;                              \    if (RB_RIGHT(old, field))                                                 \      RB_PARENT(RB_RIGHT(old, field), field) = elm;                           \    if (parent) {                                                             \      left = parent;                                                          \      do {                                                                    \        RB_AUGMENT(left);                                                     \      } while ((left = RB_PARENT(left, field)) != NULL);                      \    }                                                                         \    goto color;                                                               \  }                                                                           \  parent = RB_PARENT(elm, field);                                             \  color = RB_COLOR(elm, field);                                               \  if (child)                                                                  \    RB_PARENT(child, field) = parent;                                         \  if (parent) {                                                               \    if (RB_LEFT(parent, field) == elm)                                        \      RB_LEFT(parent, field) = child;                                         \    else                                                                      \      RB_RIGHT(parent, field) = child;                                        \    RB_AUGMENT(parent);                                                       \  } else                                                                      \    RB_ROOT(head) = child;                                                    \color:                                                                        \  if (color == RB_BLACK)                                                      \    name##_RB_REMOVE_COLOR(head, parent, child);                              \  return (old);                                                               \}                                                                             \                                                                              \/* Inserts a node into the RB tree */                                         \attr struct type *                                                            \name##_RB_INSERT(struct name *head, struct type *elm)                         \{                                                                             \  struct type *tmp;                                                           \  struct type *parent = NULL;                                                 \  int comp = 0;                                                               \  tmp = RB_ROOT(head);                                                        \  while (tmp) {                                                               \    parent = tmp;                                                             \    comp = (cmp)(elm, parent);                                                \    if (comp < 0)                                                             \      tmp = RB_LEFT(tmp, field);                                              \    else if (comp > 0)                                                        \      tmp = RB_RIGHT(tmp, field);                                             \    else                                                                      \      return (tmp);                                                           \  }                                                                           \  RB_SET(elm, parent, field);                                                 \  if (parent != NULL) {                                                       \    if (comp < 0)                                                             \      RB_LEFT(parent, field) = elm;                                           \    else                                                                      \      RB_RIGHT(parent, field) = elm;                                          \    RB_AUGMENT(parent);                                                       \  } else                                                                      \    RB_ROOT(head) = elm;                                                      \  name##_RB_INSERT_COLOR(head, elm);                                          \  return (NULL);                                                              \}                                                                             \                                                                              \/* Finds the node with the same key as elm */                                 \attr struct type *                                                            \name##_RB_FIND(struct name *head, struct type *elm)                           \{                                                                             \  struct type *tmp = RB_ROOT(head);                                           \  int comp;                                                                   \  while (tmp) {                                                               \    comp = cmp(elm, tmp);                                                     \    if (comp < 0)                                                             \      tmp = RB_LEFT(tmp, field);                                              \    else if (comp > 0)                                                        \      tmp = RB_RIGHT(tmp, field);                                             \    else                                                                      \      return (tmp);                                                           \  }                                                                           \  return (NULL);                                                              \}                                                                             \                                                                              \/* Finds the first node greater than or equal to the search key */            \attr struct type *                                                            \name##_RB_NFIND(struct name *head, struct type *elm)                          \{                                                                             \  struct type *tmp = RB_ROOT(head);                                           \  struct type *res = NULL;                                                    \  int comp;                                                                   \  while (tmp) {                                                               \    comp = cmp(elm, tmp);                                                     \    if (comp < 0) {                                                           \      res = tmp;                                                              \      tmp = RB_LEFT(tmp, field);                                              \    }                                                                         \    else if (comp > 0)                                                        \      tmp = RB_RIGHT(tmp, field);                                             \    else                                                                      \      return (tmp);                                                           \  }                                                                           \  return (res);                                                               \}                                                                             \                                                                              \/* ARGSUSED */                                                                \attr struct type *                                                            \name##_RB_NEXT(struct type *elm)                                              \{                                                                             \  if (RB_RIGHT(elm, field)) {                                                 \    elm = RB_RIGHT(elm, field);                                               \    while (RB_LEFT(elm, field))                                               \      elm = RB_LEFT(elm, field);                                              \  } else {                                                                    \    if (RB_PARENT(elm, field) &&                                              \        (elm == RB_LEFT(RB_PARENT(elm, field), field)))                       \      elm = RB_PARENT(elm, field);                                            \    else {                                                                    \      while (RB_PARENT(elm, field) &&                                         \          (elm == RB_RIGHT(RB_PARENT(elm, field), field)))                    \        elm = RB_PARENT(elm, field);                                          \      elm = RB_PARENT(elm, field);                                            \    }                                                                         \  }                                                                           \  return (elm);                                                               \}                                                                             \                                                                              \/* ARGSUSED */                                                                \attr struct type *                                                            \name##_RB_PREV(struct type *elm)                                              \{                                                                             \  if (RB_LEFT(elm, field)) {                                                  \    elm = RB_LEFT(elm, field);                                                \    while (RB_RIGHT(elm, field))                                              \      elm = RB_RIGHT(elm, field);                                             \  } else {                                                                    \    if (RB_PARENT(elm, field) &&                                              \        (elm == RB_RIGHT(RB_PARENT(elm, field), field)))                      \      elm = RB_PARENT(elm, field);                                            \    else {                                                                    \      while (RB_PARENT(elm, field) &&                                         \          (elm == RB_LEFT(RB_PARENT(elm, field), field)))                     \        elm = RB_PARENT(elm, field);                                          \      elm = RB_PARENT(elm, field);                                            \    }                                                                         \  }                                                                           \  return (elm);                                                               \}                                                                             \                                                                              \attr struct type *                                                            \name##_RB_MINMAX(struct name *head, int val)                                  \{                                                                             \  struct type *tmp = RB_ROOT(head);                                           \  struct type *parent = NULL;                                                 \  while (tmp) {                                                               \    parent = tmp;                                                             \    if (val < 0)                                                              \      tmp = RB_LEFT(tmp, field);                                              \    else                                                                      \      tmp = RB_RIGHT(tmp, field);                                             \  }                                                                           \  return (parent);                                                            \} #define RB_NEGINF   -1#define RB_INF      1 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)#define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)#define RB_FIND(name, x, y)     name##_RB_FIND(x, y)#define RB_NFIND(name, x, y)    name##_RB_NFIND(x, y)#define RB_NEXT(name, x)        name##_RB_NEXT(x)#define RB_PREV(name, x)        name##_RB_PREV(x)#define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)#define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF) #define RB_FOREACH(x, name, head)                                             \  for ((x) = RB_MIN(name, head);                                              \       (x) != NULL;                                                           \       (x) = name##_RB_NEXT(x)) #define RB_FOREACH_FROM(x, name, y)                                           \  for ((x) = (y);                                                             \      ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);                \       (x) = (y)) #define RB_FOREACH_SAFE(x, name, head, y)                                     \  for ((x) = RB_MIN(name, head);                                              \      ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);                \       (x) = (y)) #define RB_FOREACH_REVERSE(x, name, head)                                     \  for ((x) = RB_MAX(name, head);                                              \       (x) != NULL;                                                           \       (x) = name##_RB_PREV(x)) #define RB_FOREACH_REVERSE_FROM(x, name, y)                                   \  for ((x) = (y);                                                             \      ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);                \       (x) = (y)) #define RB_FOREACH_REVERSE_SAFE(x, name, head, y)                             \  for ((x) = RB_MAX(name, head);                                              \      ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);                \       (x) = (y)) #endif  /* UV_TREE_H_ */