File Explorer

/proc/thread-self/root/var/lang/lib/node_modules/npm/node_modules/@npmcli/arborist/lib

This explorer reads the filesystem of the server it runs on, so /workspace/user isn't present here. Browsing and the terminal still work against this server's own disk from /.

place-dep.js19.8 KB · 571 lines
// Given a dep, a node that depends on it, and the edge representing that// dependency, place the dep somewhere in the node's tree, and all of its// peer dependencies.//// Handles all of the tree updating needed to place the dep, including// removing replaced nodes, pruning now-extraneous or invalidated nodes,// and saves a set of what was placed and what needs re-evaluation as// a result. const localeCompare = require('@isaacs/string-locale-compare')('en')const { log } = require('proc-log')const { redact } = require('@npmcli/redact')const deepestNestingTarget = require('./deepest-nesting-target.js')const CanPlaceDep = require('./can-place-dep.js')const {  KEEP,  CONFLICT,} = CanPlaceDepconst debug = require('./debug.js') const Link = require('./link.js')const gatherDepSet = require('./gather-dep-set.js')const peerEntrySets = require('./peer-entry-sets.js') class PlaceDep {  constructor (options) {    this.auditReport = options.auditReport    this.dep = options.dep    this.edge = options.edge    this.explicitRequest = options.explicitRequest    this.force = options.force    this.installLinks = options.installLinks    this.installStrategy = options.installStrategy    this.legacyPeerDeps = options.legacyPeerDeps    this.parent = options.parent || null    this.preferDedupe = options.preferDedupe    this.strictPeerDeps = options.strictPeerDeps    this.updateNames = options.updateNames     this.canPlace = null    this.canPlaceSelf = null    // XXX this only appears to be used by tests    this.checks = new Map()    this.children = []    this.needEvaluation = new Set()    this.peerConflict = null    this.placed = null    this.target = null     this.current = this.edge.to    this.name = this.edge.name    this.top = this.parent?.top || this     // nothing to do if the edge is fine as it is    if (this.edge.to &&        !this.edge.error &&        !this.explicitRequest &&        !this.updateNames.includes(this.edge.name) &&        !this.auditReport?.isVulnerable(this.edge.to)) {      return    }     // walk up the tree until we hit either a top/root node, or a place    // where the dep is not a peer dep.    const start = this.getStartNode()     for (const target of start.ancestry()) {      // if the current location has a peerDep on it, then we can't place here      // this is pretty rare to hit, since we always prefer deduping peers,      // and the getStartNode will start us out above any peers from the      // thing that depends on it.  but we could hit it with something like:      //      // a -> (b@1, c@1)      // +-- c@1      // +-- b -> PEEROPTIONAL(v) (c@2)      //     +-- c@2 -> (v)      //      // So we check if we can place v under c@2, that's fine.      // Then we check under b, and can't, because of the optional peer dep.      // but we CAN place it under a, so the correct thing to do is keep      // walking up the tree.      const targetEdge = target.edgesOut.get(this.edge.name)      if (!target.isTop && targetEdge && targetEdge.peer) {        continue      }       const cpd = new CanPlaceDep({        dep: this.dep,        edge: this.edge,        // note: this sets the parent's canPlace as the parent of this        // canPlace, but it does NOT add this canPlace to the parent's        // children.  This way, we can know that it's a peer dep, and        // get the top edge easily, while still maintaining the        // tree of checks that factored into the original decision.        parent: this.parent && this.parent.canPlace,        target,        preferDedupe: this.preferDedupe,        explicitRequest: this.explicitRequest,        auditReport: this.auditReport,      })      this.checks.set(target, cpd)       // It's possible that a "conflict" is a conflict among the *peers* of      // a given node we're trying to place, but there actually is no current      // node.  Eg,      // root -> (a, b)      // a -> PEER(c)      // b -> PEER(d)      // d -> PEER(c@2)      // We place (a), and get a peer of (c) along with it.      // then we try to place (b), and get CONFLICT in the check, because      // of the conflicting peer from (b)->(d)->(c@2).  In that case, we      // should treat (b) and (d) as OK, and place them in the last place      // where they did not themselves conflict, and skip c@2 if conflict      // is ok by virtue of being forced or not ours and not strict.      if (cpd.canPlaceSelf !== CONFLICT) {        this.canPlaceSelf = cpd      }       // we found a place this can go, along with all its peer friends.      // we break when we get the first conflict      if (cpd.canPlace !== CONFLICT) {        this.canPlace = cpd      } else {        break      }       // if it's a load failure, just plop it in the first place attempted,      // since we're going to crash the build or prune it out anyway.      // but, this will frequently NOT be a successful canPlace, because      // it'll have no version or other information.      if (this.dep.errors.length) {        break      }       // nest packages like npm v1 and v2      // very disk-inefficient      if (this.installStrategy === 'nested') {        break      }       // when installing globally, or just in global style, we never place      // deps above the first level.      if (this.installStrategy === 'shallow') {        const rp = target.resolveParent        if (rp && rp.isProjectRoot) {          break        }      }    }     // if we can't find a target, that means that the last place checked,    // and all the places before it, had a conflict.    if (!this.canPlace) {      // if not forced, and it's our dep, or strictPeerDeps is set, then      // this is an ERESOLVE error.      if (!this.force && (this.isMine || this.strictPeerDeps)) {        return this.failPeerConflict()      }       // ok!  we're gonna allow the conflict, but we should still warn      // if we have a current, then we treat CONFLICT as a KEEP.      // otherwise, we just skip it.  Only warn on the one that actually      // could not be placed somewhere.      if (!this.canPlaceSelf) {        this.warnPeerConflict()        return      }       this.canPlace = this.canPlaceSelf    }     // now we have a target, a tree of CanPlaceDep results for the peer group,    // and we are ready to go     /* istanbul ignore next */    if (!this.canPlace) {      debug(() => {        throw new Error('canPlace not set, but trying to place in tree')      })      return    }     const { target } = this.canPlace     log.silly(      'placeDep',      target.location || 'ROOT',      `${this.dep.name}@${this.dep.version}`,      this.canPlace.description,      `for: ${this.edge.from.package._id || this.edge.from.location}`,      `want: ${redact(this.edge.spec || '*')}`    )     const placementType = this.canPlace.canPlace === CONFLICT      ? this.canPlace.canPlaceSelf      : this.canPlace.canPlace     // if we're placing in the tree with --force, we can get here even though    // it's a conflict.  Treat it as a KEEP, but warn and move on.    if (placementType === KEEP) {      // this was a peerConflicted peer dep      if (this.edge.peer && !this.edge.valid) {        this.warnPeerConflict()      }       // if we get a KEEP in an update scenario, then we MAY have something      // already duplicating this unnecessarily!  For example:      // ```      // root (dep: y@1)      // +-- x (dep: y@1.1)      // |   +-- y@1.1.0 (replacing with 1.1.2, got KEEP at the root)      // +-- y@1.1.2 (updated already from 1.0.0)      // ```      // Now say we do `reify({update:['y']})`, and the latest version is      // 1.1.2, which we now have in the root.  We'll try to place y@1.1.2      // first in x, then in the root, ending with KEEP, because we already      // have it.  In that case, we ought to REMOVE the nm/x/nm/y node, because      // it is an unnecessary duplicate.      this.pruneDedupable(target)      return    }     // we were told to place it here in the target, so either it does not    // already exist in the tree, OR it's shadowed.    // handle otherwise unresolvable dependency nesting loops by    // creating a symbolic link    // a1 -> b1 -> a2 -> b2 -> a1 -> ...    // instead of nesting forever, when the loop occurs, create    // a symbolic link to the earlier instance    for (let p = target; p; p = p.resolveParent) {      if (p.matches(this.dep) && !p.isTop) {        this.placed = new Link({ parent: target, target: p })        return      }    }     // XXX if we are replacing SOME of a peer entry group, we will need to    // remove any that are not being replaced and will now be invalid, and    // re-evaluate them deeper into the tree.     const virtualRoot = this.dep.parent    this.placed = new this.dep.constructor({      name: this.dep.name,      pkg: this.dep.package,      resolved: this.dep.resolved,      integrity: this.dep.integrity,      installLinks: this.installLinks,      legacyPeerDeps: this.legacyPeerDeps,      error: this.dep.errors[0],      ...(this.dep.overrides ? { overrides: this.dep.overrides } : {}),      ...(this.dep.isLink ? { target: this.dep.target, realpath: this.dep.realpath } : {}),    })     this.oldDep = target.children.get(this.name)    if (this.oldDep) {      this.replaceOldDep()    } else {      this.placed.parent = target    }     // if it's a peerConflicted peer dep, warn about it    if (this.edge.peer && !this.placed.satisfies(this.edge)) {      this.warnPeerConflict()    }     // If the edge is not an error, then we're updating something, and    // MAY end up putting a better/identical node further up the tree in    // a way that causes an unnecessary duplication.  If so, remove the    // now-unnecessary node.    if (this.edge.valid && this.edge.to && this.edge.to !== this.placed) {      this.pruneDedupable(this.edge.to, false)    }     // in case we just made some duplicates that can be removed,    // prune anything deeper in the tree that can be replaced by this    for (const node of target.root.inventory.query('name', this.name)) {      if (node.isDescendantOf(target) && !node.isTop) {        this.pruneDedupable(node, false)        // only walk the direct children of the ones we kept        if (node.root === target.root) {          for (const kid of node.children.values()) {            this.pruneDedupable(kid, false)          }        }      }    }     // also place its unmet or invalid peer deps at this location    // loop through any peer deps from the thing we just placed, and place    // those ones as well.  it's safe to do this with the virtual nodes,    // because we're copying rather than moving them out of the virtual root,    // otherwise they'd be gone and the peer set would change throughout    // this loop.    for (const peerEdge of this.placed.edgesOut.values()) {      if (peerEdge.valid || !peerEdge.peer || peerEdge.peerConflicted) {        continue      }       const peer = virtualRoot.children.get(peerEdge.name)       // Note: if the virtualRoot *doesn't* have the peer, then that means      // it's an optional peer dep.  If it's not being properly met (ie,      // peerEdge.valid is false), then this is likely heading for an      // ERESOLVE error, unless it can walk further up the tree.      if (!peer) {        continue      }       // peerConflicted peerEdge, just accept what's there already      if (!peer.satisfies(peerEdge)) {        continue      }       this.children.push(new PlaceDep({        auditReport: this.auditReport,        explicitRequest: this.explicitRequest,        force: this.force,        installLinks: this.installLinks,        installStrategy: this.installStrategy,        legacyPeerDeps: this.legacyPeerDeps,        preferDedupe: this.preferDedupe,        strictPeerDeps: this.strictPeerDeps,        updateNames: this.updateName,        parent: this,        dep: peer,        node: this.placed,        edge: peerEdge,      }))    }  }   replaceOldDep () {    const target = this.oldDep.parent     // XXX handle replacing an entire peer group?    // what about cases where we need to push some other peer groups deeper    // into the tree?  all the tree updating should be done here, and track    // all the things that we add and remove, so that we can know what    // to re-evaluate.     // if we're replacing, we should also remove any nodes for edges that    // are now invalid, and where this (or its deps) is the only dependent,    // and also recurse on that pruning.  Otherwise leaving that dep node    // around can result in spurious conflicts pushing nodes deeper into    // the tree than needed in the case of cycles that will be removed    // later anyway.    const oldDeps = []    for (const [name, edge] of this.oldDep.edgesOut.entries()) {      if (!this.placed.edgesOut.has(name) && edge.to) {        oldDeps.push(...gatherDepSet([edge.to], e => e.to !== edge.to))      }    }     // gather all peer edgesIn which are at this level, and will not be    // satisfied by the new dependency.  Those are the peer sets that need    // to be either warned about (if they cannot go deeper), or removed and    // re-placed (if they can).    const prunePeerSets = []    for (const edge of this.oldDep.edgesIn) {      if (this.placed.satisfies(edge) ||          !edge.peer ||          edge.from.parent !== target ||          edge.peerConflicted) {        // not a peer dep, not invalid, or not from this level, so it's fine        // to just let it re-evaluate as a problemEdge later, or let it be        // satisfied by the new dep being placed.        continue      }      for (const entryEdge of peerEntrySets(edge.from).keys()) {        // either this one needs to be pruned and re-evaluated, or marked        // as peerConflicted and warned about.  If the entryEdge comes in from        // the root or a workspace, then we have to leave it alone, and in that        // case, it will have already warned or crashed by getting to this point        const entryNode = entryEdge.to        const deepestTarget = deepestNestingTarget(entryNode)        if (deepestTarget !== target &&            !(entryEdge.from.isProjectRoot || entryEdge.from.isWorkspace)) {          prunePeerSets.push(...gatherDepSet([entryNode], e => {            return e.to !== entryNode && !e.peerConflicted          }))        } else {          this.warnPeerConflict(edge, this.dep)        }      }    }     this.placed.replace(this.oldDep)    this.pruneForReplacement(this.placed, oldDeps)    for (const dep of prunePeerSets) {      for (const edge of dep.edgesIn) {        this.needEvaluation.add(edge.from)      }      dep.root = null    }  }   pruneForReplacement (node, oldDeps) {    // gather up all the now-invalid/extraneous edgesOut, as long as they are    // only depended upon by the old node/deps    const invalidDeps = new Set([...node.edgesOut.values()]      .filter(e => e.to && !e.valid).map(e => e.to))    for (const dep of oldDeps) {      const set = gatherDepSet([dep], e => e.to !== dep && e.valid)      for (const dep of set) {        invalidDeps.add(dep)      }    }     // ignore dependency edges from the node being replaced, but    // otherwise filter the set down to just the set with no    // dependencies from outside the set, except the node in question.    const deps = gatherDepSet(invalidDeps, edge =>      edge.from !== node && edge.to !== node && edge.valid)     // now just delete whatever's left, because it's junk    for (const dep of deps) {      dep.root = null    }  }   // prune all the nodes in a branch of the tree that can be safely removed  // This is only the most basic duplication detection; it finds if there  // is another satisfying node further up the tree, and if so, dedupes.  // Even if installStrategy is nested, we do this amount of deduplication.  pruneDedupable (node, descend = true) {    if (node.canDedupe(this.preferDedupe, this.explicitRequest)) {      // gather up all deps that have no valid edges in from outside      // the dep set, except for this node we're deduping, so that we      // also prune deps that would be made extraneous.      const deps = gatherDepSet([node], e => e.to !== node && e.valid)      for (const node of deps) {        node.root = null      }      return    }    if (descend) {      // sort these so that they're deterministically ordered      // otherwise, resulting tree shape is dependent on the order      // in which they happened to be resolved.      const nodeSort = (a, b) => localeCompare(a.location, b.location)       const children = [...node.children.values()].sort(nodeSort)      for (const child of children) {        this.pruneDedupable(child)      }      const fsChildren = [...node.fsChildren].sort(nodeSort)      for (const topNode of fsChildren) {        const children = [...topNode.children.values()].sort(nodeSort)        for (const child of children) {          this.pruneDedupable(child)        }      }    }  }   get isMine () {    const { edge } = this.top    const { from: node } = edge     if (node.isWorkspace || node.isProjectRoot) {      return true    }     if (!edge.peer) {      return false    }     // re-entry case.  check if any non-peer edges come from the project,    // or any entryEdges on peer groups are from the root.    let hasPeerEdges = false    for (const edge of node.edgesIn) {      if (edge.peer) {        hasPeerEdges = true        continue      }      if (edge.from.isWorkspace || edge.from.isProjectRoot) {        return true      }    }    if (hasPeerEdges) {      for (const edge of peerEntrySets(node).keys()) {        if (edge.from.isWorkspace || edge.from.isProjectRoot) {          return true        }      }    }     return false  }   warnPeerConflict (edge, dep) {    edge = edge || this.edge    dep = dep || this.dep    edge.peerConflicted = true    const expl = this.explainPeerConflict(edge, dep)    log.warn('ERESOLVE', 'overriding peer dependency', expl)  }   failPeerConflict (edge, dep) {    edge = edge || this.top.edge    dep = dep || this.top.dep    const expl = this.explainPeerConflict(edge, dep)    throw Object.assign(new Error('could not resolve'), expl)  }   explainPeerConflict (edge, dep) {    const { from: node } = edge    const curNode = node.resolve(edge.name)     // XXX decorate more with this.canPlace and this.canPlaceSelf,    // this.checks, this.children, walk over conflicted peers, etc.    const expl = {      code: 'ERESOLVE',      edge: edge.explain(),      dep: dep.explain(edge),      force: this.force,      isMine: this.isMine,      strictPeerDeps: this.strictPeerDeps,    }     if (this.parent) {      // this is the conflicted peer      expl.current = curNode && curNode.explain(edge)      expl.peerConflict = this.current && this.current.explain(this.edge)    } else {      expl.current = curNode && curNode.explain()      if (this.canPlaceSelf && this.canPlaceSelf.canPlaceSelf !== CONFLICT) {        // failed while checking for a child dep        const cps = this.canPlaceSelf        for (const peer of cps.conflictChildren) {          if (peer.current) {            expl.peerConflict = {              current: peer.current.explain(),              peer: peer.dep.explain(peer.edge),            }            break          }        }      } else {        expl.peerConflict = {          current: this.current && this.current.explain(),          peer: this.dep.explain(this.edge),        }      }    }     return expl  }   getStartNode () {    // if we are a peer, then we MUST be at least as shallow as the peer    // dependent    const from = this.parent?.getStartNode() || this.edge.from    return deepestNestingTarget(from, this.name)  }   // XXX this only appears to be used by tests  get allChildren () {    const set = new Set(this.children)    for (const child of set) {      for (const grandchild of child.children) {        set.add(grandchild)      }    }    return [...set]  }} module.exports = PlaceDep