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errors.js8.5 KB · 245 lines
"use strict";Object.defineProperty(exports, "__esModule", { value: true });exports.InvalidGameSessionStatusException = exports.GameSessionFullException = exports.TerminalRoutingStrategyException = exports.IdempotentParameterMismatchException = exports.FleetCapacityExceededException = exports.InvalidFleetStatusException = exports.NotReadyException = exports.TaggingFailedException = exports.LimitExceededException = exports.UnauthorizedException = exports.OutOfCapacityException = exports.ConflictException = exports.UnsupportedRegionException = exports.NotFoundException = exports.InvalidRequestException = exports.InternalServiceException = void 0;const GameLiftServiceException_1 = require("./GameLiftServiceException");class InternalServiceException extends GameLiftServiceException_1.GameLiftServiceException {    name = "InternalServiceException";    $fault = "server";    Message;    constructor(opts) {        super({            name: "InternalServiceException",            $fault: "server",            ...opts,        });        Object.setPrototypeOf(this, InternalServiceException.prototype);        this.Message = opts.Message;    }}exports.InternalServiceException = InternalServiceException;class InvalidRequestException extends GameLiftServiceException_1.GameLiftServiceException {    name = "InvalidRequestException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "InvalidRequestException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, InvalidRequestException.prototype);        this.Message = opts.Message;    }}exports.InvalidRequestException = InvalidRequestException;class NotFoundException extends GameLiftServiceException_1.GameLiftServiceException {    name = "NotFoundException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "NotFoundException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, NotFoundException.prototype);        this.Message = opts.Message;    }}exports.NotFoundException = NotFoundException;class UnsupportedRegionException extends GameLiftServiceException_1.GameLiftServiceException {    name = "UnsupportedRegionException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "UnsupportedRegionException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, UnsupportedRegionException.prototype);        this.Message = opts.Message;    }}exports.UnsupportedRegionException = UnsupportedRegionException;class ConflictException extends GameLiftServiceException_1.GameLiftServiceException {    name = "ConflictException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "ConflictException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, ConflictException.prototype);        this.Message = opts.Message;    }}exports.ConflictException = ConflictException;class OutOfCapacityException extends GameLiftServiceException_1.GameLiftServiceException {    name = "OutOfCapacityException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "OutOfCapacityException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, OutOfCapacityException.prototype);        this.Message = opts.Message;    }}exports.OutOfCapacityException = OutOfCapacityException;class UnauthorizedException extends GameLiftServiceException_1.GameLiftServiceException {    name = "UnauthorizedException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "UnauthorizedException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, UnauthorizedException.prototype);        this.Message = opts.Message;    }}exports.UnauthorizedException = UnauthorizedException;class LimitExceededException extends GameLiftServiceException_1.GameLiftServiceException {    name = "LimitExceededException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "LimitExceededException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, LimitExceededException.prototype);        this.Message = opts.Message;    }}exports.LimitExceededException = LimitExceededException;class TaggingFailedException extends GameLiftServiceException_1.GameLiftServiceException {    name = "TaggingFailedException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "TaggingFailedException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, TaggingFailedException.prototype);        this.Message = opts.Message;    }}exports.TaggingFailedException = TaggingFailedException;class NotReadyException extends GameLiftServiceException_1.GameLiftServiceException {    name = "NotReadyException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "NotReadyException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, NotReadyException.prototype);        this.Message = opts.Message;    }}exports.NotReadyException = NotReadyException;class InvalidFleetStatusException extends GameLiftServiceException_1.GameLiftServiceException {    name = "InvalidFleetStatusException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "InvalidFleetStatusException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, InvalidFleetStatusException.prototype);        this.Message = opts.Message;    }}exports.InvalidFleetStatusException = InvalidFleetStatusException;class FleetCapacityExceededException extends GameLiftServiceException_1.GameLiftServiceException {    name = "FleetCapacityExceededException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "FleetCapacityExceededException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, FleetCapacityExceededException.prototype);        this.Message = opts.Message;    }}exports.FleetCapacityExceededException = FleetCapacityExceededException;class IdempotentParameterMismatchException extends GameLiftServiceException_1.GameLiftServiceException {    name = "IdempotentParameterMismatchException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "IdempotentParameterMismatchException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, IdempotentParameterMismatchException.prototype);        this.Message = opts.Message;    }}exports.IdempotentParameterMismatchException = IdempotentParameterMismatchException;class TerminalRoutingStrategyException extends GameLiftServiceException_1.GameLiftServiceException {    name = "TerminalRoutingStrategyException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "TerminalRoutingStrategyException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, TerminalRoutingStrategyException.prototype);        this.Message = opts.Message;    }}exports.TerminalRoutingStrategyException = TerminalRoutingStrategyException;class GameSessionFullException extends GameLiftServiceException_1.GameLiftServiceException {    name = "GameSessionFullException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "GameSessionFullException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, GameSessionFullException.prototype);        this.Message = opts.Message;    }}exports.GameSessionFullException = GameSessionFullException;class InvalidGameSessionStatusException extends GameLiftServiceException_1.GameLiftServiceException {    name = "InvalidGameSessionStatusException";    $fault = "client";    Message;    constructor(opts) {        super({            name: "InvalidGameSessionStatusException",            $fault: "client",            ...opts,        });        Object.setPrototypeOf(this, InvalidGameSessionStatusException.prototype);        this.Message = opts.Message;    }}exports.InvalidGameSessionStatusException = InvalidGameSessionStatusException;