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node.h72.1 KB · 1706 lines
// Copyright Joyent, Inc. and other Node contributors.//// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the// "Software"), to deal in the Software without restriction, including// without limitation the rights to use, copy, modify, merge, publish,// distribute, sublicense, and/or sell copies of the Software, and to permit// persons to whom the Software is furnished to do so, subject to the// following conditions://// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE// USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SRC_NODE_H_#define SRC_NODE_H_ #ifdef _WIN32# ifndef BUILDING_NODE_EXTENSION#  define NODE_EXTERN __declspec(dllexport)# else#  define NODE_EXTERN __declspec(dllimport)# endif#else# define NODE_EXTERN __attribute__((visibility("default")))#endif // Declarations annotated with NODE_EXTERN_PRIVATE do not form part of// the public API. They are implementation details that can and will// change between releases, even in semver patch releases. Do not use// any such symbol in external code.#ifdef NODE_SHARED_MODE#define NODE_EXTERN_PRIVATE NODE_EXTERN#else#define NODE_EXTERN_PRIVATE#endif #ifdef BUILDING_NODE_EXTENSION# undef BUILDING_V8_SHARED# undef BUILDING_UV_SHARED# define USING_V8_SHARED 1# define USING_UV_SHARED 1#endif // This should be defined in make system.// See issue https://github.com/nodejs/node-v0.x-archive/issues/1236#if defined(__MINGW32__) || defined(_MSC_VER)#ifndef _WIN32_WINNT# define _WIN32_WINNT 0x0600  // Windows Server 2008#endif #ifndef NOMINMAX# define NOMINMAX#endif #endif #if defined(_MSC_VER)#define PATH_MAX MAX_PATH#endif #ifdef _WIN32#define SIGQUIT 3#define SIGKILL 9#endif #include "v8.h"  // NOLINT(build/include_order) #include "v8-platform.h"  // NOLINT(build/include_order)#include "node_version.h"  // NODE_MODULE_VERSION #include "node_api.h" #include <functional>#include <memory>#include <optional>#include <ostream> // We cannot use __POSIX__ in this header because that's only defined when// building Node.js.#ifndef _WIN32#include <signal.h>#endif  // _WIN32 #define NODE_MAKE_VERSION(major, minor, patch)                                \  ((major) * 0x1000 + (minor) * 0x100 + (patch)) #ifdef __clang__# define NODE_CLANG_AT_LEAST(major, minor, patch)                             \  (NODE_MAKE_VERSION(major, minor, patch) <=                                  \      NODE_MAKE_VERSION(__clang_major__, __clang_minor__, __clang_patchlevel__))#else# define NODE_CLANG_AT_LEAST(major, minor, patch) (0)#endif #ifdef __GNUC__# define NODE_GNUC_AT_LEAST(major, minor, patch)                              \  (NODE_MAKE_VERSION(major, minor, patch) <=                                  \      NODE_MAKE_VERSION(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__))#else# define NODE_GNUC_AT_LEAST(major, minor, patch) (0)#endif #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS# define NODE_DEPRECATED(message, declarator) declarator#else  // NODE_WANT_INTERNALS# if NODE_CLANG_AT_LEAST(2, 9, 0) || NODE_GNUC_AT_LEAST(4, 5, 0)#  define NODE_DEPRECATED(message, declarator)                                 \    __attribute__((deprecated(message))) declarator# elif defined(_MSC_VER)#  define NODE_DEPRECATED(message, declarator)                                 \    __declspec(deprecated) declarator# else#  define NODE_DEPRECATED(message, declarator) declarator# endif#endif // Forward-declare libuv loopstruct uv_loop_s; // Forward-declare these functions now to stop MSVS from becoming// terminally confused when it's done in node_internals.hnamespace node { struct SnapshotData; namespace tracing { class TracingController; } NODE_EXTERN v8::Local<v8::Value> ErrnoException(v8::Isolate* isolate,                                                int errorno,                                                const char* syscall = nullptr,                                                const char* message = nullptr,                                                const char* path = nullptr);NODE_EXTERN v8::Local<v8::Value> UVException(v8::Isolate* isolate,                                             int errorno,                                             const char* syscall = nullptr,                                             const char* message = nullptr,                                             const char* path = nullptr,                                             const char* dest = nullptr); NODE_DEPRECATED("Use ErrnoException(isolate, ...)",                inline v8::Local<v8::Value> ErrnoException(      int errorno,      const char* syscall = nullptr,      const char* message = nullptr,      const char* path = nullptr) {  return ErrnoException(v8::Isolate::GetCurrent(),                        errorno,                        syscall,                        message,                        path);}) NODE_DEPRECATED("Use UVException(isolate, ...)",                inline v8::Local<v8::Value> UVException(int errorno,                                        const char* syscall = nullptr,                                        const char* message = nullptr,                                        const char* path = nullptr) {  return UVException(v8::Isolate::GetCurrent(),                     errorno,                     syscall,                     message,                     path);}) /* * These methods need to be called in a HandleScope. * * It is preferred that you use the `MakeCallback` overloads taking * `async_context` arguments. */ NODE_DEPRECATED("Use MakeCallback(..., async_context)",                NODE_EXTERN v8::Local<v8::Value> MakeCallback(                    v8::Isolate* isolate,                    v8::Local<v8::Object> recv,                    const char* method,                    int argc,                    v8::Local<v8::Value>* argv));NODE_DEPRECATED("Use MakeCallback(..., async_context)",                NODE_EXTERN v8::Local<v8::Value> MakeCallback(                    v8::Isolate* isolate,                    v8::Local<v8::Object> recv,                    v8::Local<v8::String> symbol,                    int argc,                    v8::Local<v8::Value>* argv));NODE_DEPRECATED("Use MakeCallback(..., async_context)",                NODE_EXTERN v8::Local<v8::Value> MakeCallback(                    v8::Isolate* isolate,                    v8::Local<v8::Object> recv,                    v8::Local<v8::Function> callback,                    int argc,                    v8::Local<v8::Value>* argv)); }  // namespace node #include <cassert>#include <cstdint> #ifndef NODE_STRINGIFY# define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n)# define NODE_STRINGIFY_HELPER(n) #n#endif #ifdef _WIN32#if !defined(_SSIZE_T_) && !defined(_SSIZE_T_DEFINED)typedef intptr_t ssize_t;# define _SSIZE_T_# define _SSIZE_T_DEFINED#endif#else  // !_WIN32# include <sys/types.h>  // size_t, ssize_t#endif  // _WIN32  namespace node { class IsolateData;class Environment;class MultiIsolatePlatform;class InitializationResultImpl; namespace ProcessInitializationFlags {enum Flags : uint32_t {  kNoFlags = 0,  // Enable stdio inheritance, which is disabled by default.  // This flag is also implied by kNoStdioInitialization.  kEnableStdioInheritance = 1 << 0,  // Disable reading the NODE_OPTIONS environment variable.  kDisableNodeOptionsEnv = 1 << 1,  // Do not parse CLI options.  kDisableCLIOptions = 1 << 2,  // Do not initialize ICU.  kNoICU = 1 << 3,  // Do not modify stdio file descriptor or TTY state.  kNoStdioInitialization = 1 << 4,  // Do not register Node.js-specific signal handlers  // and reset other signal handlers to default state.  kNoDefaultSignalHandling = 1 << 5,  // Do not perform V8 initialization.  kNoInitializeV8 = 1 << 6,  // Do not initialize a default Node.js-provided V8 platform instance.  kNoInitializeNodeV8Platform = 1 << 7,  // Do not initialize OpenSSL config.  kNoInitOpenSSL = 1 << 8,  // Do not initialize Node.js debugging based on environment variables.  kNoParseGlobalDebugVariables = 1 << 9,  // Do not adjust OS resource limits for this process.  kNoAdjustResourceLimits = 1 << 10,  // Do not map code segments into large pages for this process.  kNoUseLargePages = 1 << 11,  // Skip printing output for --help, --version, --v8-options.  kNoPrintHelpOrVersionOutput = 1 << 12,  // Do not perform cppgc initialization. If set, the embedder must call  // cppgc::InitializeProcess() before creating a Node.js environment  // and call cppgc::ShutdownProcess() before process shutdown.  kNoInitializeCppgc = 1 << 13,  // Initialize the process for predictable snapshot generation.  kGeneratePredictableSnapshot = 1 << 14,   // Emulate the behavior of InitializeNodeWithArgs() when passing  // a flags argument to the InitializeOncePerProcess() replacement  // function.  kLegacyInitializeNodeWithArgsBehavior =      kNoStdioInitialization | kNoDefaultSignalHandling | kNoInitializeV8 |      kNoInitializeNodeV8Platform | kNoInitOpenSSL |      kNoParseGlobalDebugVariables | kNoAdjustResourceLimits |      kNoUseLargePages | kNoPrintHelpOrVersionOutput | kNoInitializeCppgc,};}  // namespace ProcessInitializationFlagsnamespace ProcessFlags = ProcessInitializationFlags;  // Legacy alias. namespace StopFlags {enum Flags : uint32_t {  kNoFlags = 0,  // Do not explicitly terminate the Isolate  // when exiting the Environment.  kDoNotTerminateIsolate = 1 << 0,};}  // namespace StopFlags class NODE_EXTERN InitializationResult { public:  virtual ~InitializationResult() = default;   // Returns a suggested process exit code.  virtual int exit_code() const = 0;   // Returns 'true' if initialization was aborted early due to errors.  virtual bool early_return() const = 0;   // Returns the parsed list of non-Node.js arguments.  virtual const std::vector<std::string>& args() const = 0;   // Returns the parsed list of Node.js arguments.  virtual const std::vector<std::string>& exec_args() const = 0;   // Returns an array of errors. Note that these may be warnings  // whose existence does not imply a non-zero exit code.  virtual const std::vector<std::string>& errors() const = 0;   // If kNoInitializeNodeV8Platform was not specified, the global Node.js  // platform instance.  virtual MultiIsolatePlatform* platform() const = 0;  private:  InitializationResult() = default;  friend class InitializationResultImpl;}; // TODO(addaleax): Officially deprecate this and replace it with something// better suited for a public embedder API.NODE_EXTERN int Start(int argc, char* argv[]); // Tear down Node.js while it is running (there are active handles// in the loop and / or actively executing JavaScript code).NODE_EXTERN int Stop(Environment* env,                     StopFlags::Flags flags = StopFlags::kNoFlags); // Set up per-process state needed to run Node.js. This will consume arguments// from argv, fill exec_argv, and possibly add errors resulting from parsing// the arguments to `errors`. The return value is a suggested exit code for the// program; If it is 0, then initializing Node.js succeeded.// This runs a subset of the initialization performed by// InitializeOncePerProcess(), which supersedes this function.// The subset is roughly equivalent to the one given by// `ProcessInitializationFlags::kLegacyInitializeNodeWithArgsBehavior`.NODE_DEPRECATED("Use InitializeOncePerProcess() instead",                NODE_EXTERN int InitializeNodeWithArgs(                    std::vector<std::string>* argv,                    std::vector<std::string>* exec_argv,                    std::vector<std::string>* errors,                    ProcessInitializationFlags::Flags flags =                        ProcessInitializationFlags::kNoFlags)); // Set up per-process state needed to run Node.js. This will consume arguments// from args, and return information about the initialization success,// including the arguments split into argv/exec_argv, a list of potential// errors encountered during initialization, and a potential suggested// exit code.NODE_EXTERN std::shared_ptr<InitializationResult> InitializeOncePerProcess(    const std::vector<std::string>& args,    ProcessInitializationFlags::Flags flags =        ProcessInitializationFlags::kNoFlags);// Undoes the initialization performed by InitializeOncePerProcess(),// where cleanup is necessary.NODE_EXTERN void TearDownOncePerProcess();// Convenience overload for specifying multiple flags without having// to worry about casts.inline std::shared_ptr<InitializationResult> InitializeOncePerProcess(    const std::vector<std::string>& args,    std::initializer_list<ProcessInitializationFlags::Flags> list) {  uint64_t flags_accum = ProcessInitializationFlags::kNoFlags;  for (const auto flag : list) flags_accum |= static_cast<uint64_t>(flag);  return InitializeOncePerProcess(      args, static_cast<ProcessInitializationFlags::Flags>(flags_accum));} enum OptionEnvvarSettings {  // Allow the options to be set via the environment variable, like  // `NODE_OPTIONS`.  kAllowedInEnvvar = 0,  // Disallow the options to be set via the environment variable, like  // `NODE_OPTIONS`.  kDisallowedInEnvvar = 1,}; // Process the arguments and set up the per-process options.// If the `settings` is set as OptionEnvvarSettings::kAllowedInEnvvar, the// options that are allowed in the environment variable are processed. Options// that are disallowed to be set via environment variable are processed as// errors.// Otherwise all the options that are disallowed (and those are allowed) to be// set via environment variable are processed.NODE_EXTERN int ProcessGlobalArgs(std::vector<std::string>* args,                      std::vector<std::string>* exec_args,                      std::vector<std::string>* errors,                      OptionEnvvarSettings settings); class NodeArrayBufferAllocator; // An ArrayBuffer::Allocator class with some Node.js-specific tweaks. If you do// not have to use another allocator, using this class is recommended:// - It supports Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() with//   uninitialized memory.// - It supports transferring, rather than copying, ArrayBuffers when using//   MessagePorts.class NODE_EXTERN ArrayBufferAllocator : public v8::ArrayBuffer::Allocator { public:  // If `always_debug` is true, create an ArrayBuffer::Allocator instance  // that performs additional integrity checks (e.g. make sure that only memory  // that was allocated by the it is also freed by it).  // This can also be set using the --debug-arraybuffer-allocations flag.  static std::unique_ptr<ArrayBufferAllocator> Create(      bool always_debug = false);  private:  virtual NodeArrayBufferAllocator* GetImpl() = 0;   friend class IsolateData;}; // Legacy equivalents for ArrayBufferAllocator::Create().NODE_EXTERN ArrayBufferAllocator* CreateArrayBufferAllocator();NODE_EXTERN void FreeArrayBufferAllocator(ArrayBufferAllocator* allocator); class NODE_EXTERN IsolatePlatformDelegate { public:  virtual std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner() = 0;  virtual bool IdleTasksEnabled() = 0;}; class NODE_EXTERN MultiIsolatePlatform : public v8::Platform { public:  ~MultiIsolatePlatform() override = default;  // Returns true if work was dispatched or executed. New tasks that are  // posted during flushing of the queue are postponed until the next  // flushing.  virtual bool FlushForegroundTasks(v8::Isolate* isolate) = 0;  virtual void DrainTasks(v8::Isolate* isolate) = 0;   // This needs to be called between the calls to `Isolate::Allocate()` and  // `Isolate::Initialize()`, so that initialization can already start  // using the platform.  // When using `NewIsolate()`, this is taken care of by that function.  // This function may only be called once per `Isolate`.  virtual void RegisterIsolate(v8::Isolate* isolate,                               struct uv_loop_s* loop) = 0;  // This method can be used when an application handles task scheduling on its  // own through `IsolatePlatformDelegate`. Upon registering an isolate with  // this overload any other method in this class with the exception of  // `UnregisterIsolate` *must not* be used on that isolate.  virtual void RegisterIsolate(v8::Isolate* isolate,                               IsolatePlatformDelegate* delegate) = 0;   // This function may only be called once per `Isolate`, and discard any  // pending delayed tasks scheduled for that isolate.  // This needs to be called right after calling `Isolate::Dispose()`.  virtual void UnregisterIsolate(v8::Isolate* isolate) = 0;  // This disposes, unregisters and frees up an isolate that's allocated using  // v8::Isolate::Allocate() in the correct order to prevent race conditions.  void DisposeIsolate(v8::Isolate* isolate);   // The platform should call the passed function once all state associated  // with the given isolate has been cleaned up. This can, but does not have to,  // happen asynchronously.  virtual void AddIsolateFinishedCallback(v8::Isolate* isolate,                                          void (*callback)(void*),                                          void* data) = 0;   static std::unique_ptr<MultiIsolatePlatform> Create(      int thread_pool_size,      v8::TracingController* tracing_controller = nullptr,      v8::PageAllocator* page_allocator = nullptr);}; enum IsolateSettingsFlags {  MESSAGE_LISTENER_WITH_ERROR_LEVEL = 1 << 0,  DETAILED_SOURCE_POSITIONS_FOR_PROFILING = 1 << 1,  SHOULD_NOT_SET_PROMISE_REJECTION_CALLBACK = 1 << 2,  SHOULD_NOT_SET_PREPARE_STACK_TRACE_CALLBACK = 1 << 3,  ALLOW_MODIFY_CODE_GENERATION_FROM_STRINGS_CALLBACK = 0, /* legacy no-op */}; struct IsolateSettings {  uint64_t flags = MESSAGE_LISTENER_WITH_ERROR_LEVEL |      DETAILED_SOURCE_POSITIONS_FOR_PROFILING;  v8::MicrotasksPolicy policy = v8::MicrotasksPolicy::kExplicit;   // Error handling callbacks  v8::Isolate::AbortOnUncaughtExceptionCallback      should_abort_on_uncaught_exception_callback = nullptr;  v8::FatalErrorCallback fatal_error_callback = nullptr;  v8::OOMErrorCallback oom_error_callback = nullptr;  v8::PrepareStackTraceCallback prepare_stack_trace_callback = nullptr;   // Miscellaneous callbacks  v8::PromiseRejectCallback promise_reject_callback = nullptr;  v8::AllowWasmCodeGenerationCallback      allow_wasm_code_generation_callback = nullptr;  v8::ModifyCodeGenerationFromStringsCallback2      modify_code_generation_from_strings_callback = nullptr;   // When the settings is passed to NewIsolate():  // - If cpp_heap is not nullptr, this CppHeap will be used to create  //   the isolate and its ownership will be passed to V8.  // - If this is nullptr, Node.js will create a CppHeap that will be  //   owned by V8.  //  // When the settings is passed to SetIsolateUpForNode():  // cpp_heap will be ignored. Embedders must ensure that the  // v8::Isolate has a CppHeap attached while it's still used by  // Node.js, for example using v8::CreateParams.  //  // See https://issues.chromium.org/issues/42203693. In future version  // of V8, this CppHeap will be created by V8 if not provided.  v8::CppHeap* cpp_heap = nullptr;}; // Represents a startup snapshot blob, e.g. created by passing// --node-snapshot-main=entry.js to the configure script at build time,// or by running Node.js with the --build-snapshot option.//// If used, the snapshot *must* have been built with the same Node.js// version and V8 flags as the version that is currently running, and will// be rejected otherwise.// The same EmbedderSnapshotData instance *must* be passed to both// `NewIsolate()` and `CreateIsolateData()`. The first `Environment` instance// should be created with an empty `context` argument and will then// use the main context included in the snapshot blob. It can be retrieved// using `GetMainContext()`. `LoadEnvironment` can receive an empty// `StartExecutionCallback` in this case.// If V8 was configured with the shared-readonly-heap option, it requires// all snapshots used to create `Isolate` instances to be identical.// This option *must* be unset by embedders who wish to use the startup// feature during the build step by passing the --disable-shared-readonly-heap// flag to the configure script.//// The snapshot *must* be kept alive during the execution of the Isolate// that was created using it.//// Snapshots are an *experimental* feature. In particular, the embedder API// exposed through this class is subject to change or removal between Node.js// versions, including possible API and ABI breakage.class EmbedderSnapshotData { public:  struct DeleteSnapshotData {    void operator()(const EmbedderSnapshotData*) const;  };  using Pointer =      std::unique_ptr<const EmbedderSnapshotData, DeleteSnapshotData>;   // Return an EmbedderSnapshotData object that refers to the built-in  // snapshot of Node.js. This can have been configured through e.g.  // --node-snapshot-main=entry.js.  static Pointer BuiltinSnapshotData();   // Return an EmbedderSnapshotData object that is based on an input file.  // Calling this method will consume but not close the FILE* handle.  // The FILE* handle can be closed immediately following this call.  // If the snapshot is invalid, this returns an empty pointer.  static Pointer FromFile(FILE* in);  static Pointer FromBlob(const std::vector<char>& in);  static Pointer FromBlob(std::string_view in);   // Write this EmbedderSnapshotData object to an output file.  // Calling this method will not close the FILE* handle.  // The FILE* handle can be closed immediately following this call.  void ToFile(FILE* out) const;  std::vector<char> ToBlob() const;   // Returns whether custom snapshots can be used. Currently, this always  // returns false since V8 enforces shared readonly-heap.  static bool CanUseCustomSnapshotPerIsolate();   EmbedderSnapshotData(const EmbedderSnapshotData&) = delete;  EmbedderSnapshotData& operator=(const EmbedderSnapshotData&) = delete;  EmbedderSnapshotData(EmbedderSnapshotData&&) = delete;  EmbedderSnapshotData& operator=(EmbedderSnapshotData&&) = delete;  protected:  EmbedderSnapshotData(const SnapshotData* impl, bool owns_impl);  private:  const SnapshotData* impl_;  bool owns_impl_;  friend struct SnapshotData;  friend class CommonEnvironmentSetup;}; // Overriding IsolateSettings may produce unexpected behavior// in Node.js core functionality, so proceed at your own risk.NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate,                                     const IsolateSettings& settings); // Set a number of callbacks for the `isolate`, in particular the Node.js// uncaught exception listener.NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate); // Creates a new isolate with Node.js-specific settings.// This is a convenience method equivalent to using SetIsolateCreateParams(),// Isolate::Allocate(), MultiIsolatePlatform::RegisterIsolate(),// Isolate::Initialize(), and SetIsolateUpForNode().NODE_EXTERN v8::Isolate* NewIsolate(    ArrayBufferAllocator* allocator,    struct uv_loop_s* event_loop,    MultiIsolatePlatform* platform,    const EmbedderSnapshotData* snapshot_data = nullptr,    const IsolateSettings& settings = {});NODE_EXTERN v8::Isolate* NewIsolate(    std::shared_ptr<ArrayBufferAllocator> allocator,    struct uv_loop_s* event_loop,    MultiIsolatePlatform* platform,    const EmbedderSnapshotData* snapshot_data = nullptr,    const IsolateSettings& settings = {}); // Creates a new context with Node.js-specific tweaks.NODE_EXTERN v8::Local<v8::Context> NewContext(    v8::Isolate* isolate,    v8::Local<v8::ObjectTemplate> object_template =        v8::Local<v8::ObjectTemplate>()); // Runs Node.js-specific tweaks on an already constructed context// Return value indicates success of operationNODE_EXTERN v8::Maybe<bool> InitializeContext(v8::Local<v8::Context> context); // If `platform` is passed, it will be used to register new Worker instances.// It can be `nullptr`, in which case creating new Workers inside of// Environments that use this `IsolateData` will not work.NODE_EXTERN IsolateData* CreateIsolateData(    v8::Isolate* isolate,    struct uv_loop_s* loop,    MultiIsolatePlatform* platform = nullptr,    ArrayBufferAllocator* allocator = nullptr,    const EmbedderSnapshotData* snapshot_data = nullptr);NODE_EXTERN void FreeIsolateData(IsolateData* isolate_data); struct ThreadId {  uint64_t id = static_cast<uint64_t>(-1);};NODE_EXTERN ThreadId AllocateEnvironmentThreadId(); namespace EnvironmentFlags {enum Flags : uint64_t {  kNoFlags = 0,  // Use the default behaviour for Node.js instances.  kDefaultFlags = 1 << 0,  // Controls whether this Environment is allowed to affect per-process state  // (e.g. cwd, process title, uid, etc.).  // This is set when using kDefaultFlags.  kOwnsProcessState = 1 << 1,  // Set if this Environment instance is associated with the global inspector  // handling code (i.e. listening on SIGUSR1).  // This is set when using kDefaultFlags.  kOwnsInspector = 1 << 2,  // Set if Node.js should not run its own esm loader. This is needed by some  // embedders, because it's possible for the Node.js esm loader to conflict  // with another one in an embedder environment, e.g. Blink's in Chromium.  kNoRegisterESMLoader = 1 << 3,  // Set this flag to make Node.js track "raw" file descriptors, i.e. managed  // by fs.open() and fs.close(), and close them during FreeEnvironment().  kTrackUnmanagedFds = 1 << 4,  // Set this flag to force hiding console windows when spawning child  // processes. This is usually used when embedding Node.js in GUI programs on  // Windows.  kHideConsoleWindows = 1 << 5,  // Set this flag to disable loading native addons via `process.dlopen`.  // This environment flag is especially important for worker threads  // so that a worker thread can't load a native addon even if `execArgv`  // is overwritten and `--no-addons` is not specified but was specified  // for this Environment instance.  kNoNativeAddons = 1 << 6,  // Set this flag to disable searching modules from global paths like  // $HOME/.node_modules and $NODE_PATH. This is used by standalone apps that  // do not expect to have their behaviors changed because of globally  // installed modules.  kNoGlobalSearchPaths = 1 << 7,  // Do not export browser globals like setTimeout, console, etc.  kNoBrowserGlobals = 1 << 8,  // Controls whether or not the Environment should call V8Inspector::create().  // This control is needed by embedders who may not want to initialize the V8  // inspector in situations where one has already been created,  // e.g. Blink's in Chromium.  kNoCreateInspector = 1 << 9,  // Controls whether or not the InspectorAgent for this Environment should  // call StartDebugSignalHandler. This control is needed by embedders who may  // not want to allow other processes to start the V8 inspector.  kNoStartDebugSignalHandler = 1 << 10,  // Controls whether the InspectorAgent created for this Environment waits for  // Inspector frontend events during the Environment creation. It's used to  // call node::Stop(env) on a Worker thread that is waiting for the events.  kNoWaitForInspectorFrontend = 1 << 11};}  // namespace EnvironmentFlags enum class SnapshotFlags : uint32_t {  kDefault = 0,  // Whether code cache should be generated as part of the snapshot.  // Code cache reduces the time spent on compiling functions included  // in the snapshot at the expense of a bigger snapshot size and  // potentially breaking portability of the snapshot.  kWithoutCodeCache = 1 << 0,}; struct SnapshotConfig {  SnapshotFlags flags = SnapshotFlags::kDefault;   // When builder_script_path is std::nullopt, the snapshot is generated as a  // built-in snapshot instead of a custom one, and it's expected that the  // built-in snapshot only contains states that reproduce in every run of the  // application. The event loop won't be run when generating a built-in  // snapshot, so asynchronous operations should be avoided.  //  // When builder_script_path is an std::string, it should match args[1]  // passed to CreateForSnapshotting(). The embedder is also expected to use  // LoadEnvironment() to run a script matching this path. In that case the  // snapshot is generated as a custom snapshot and the event loop is run, so  // the snapshot builder can execute asynchronous operations as long as they  // are run to completion when the snapshot is taken.  std::optional<std::string> builder_script_path;}; struct InspectorParentHandle {  virtual ~InspectorParentHandle() = default;}; // TODO(addaleax): Maybe move per-Environment options parsing here.// Returns nullptr when the Environment cannot be created e.g. there are// pending JavaScript exceptions.// `context` may be empty if an `EmbedderSnapshotData` instance was provided// to `NewIsolate()` and `CreateIsolateData()`.NODE_EXTERN Environment* CreateEnvironment(    IsolateData* isolate_data,    v8::Local<v8::Context> context,    const std::vector<std::string>& args,    const std::vector<std::string>& exec_args,    EnvironmentFlags::Flags flags = EnvironmentFlags::kDefaultFlags,    ThreadId thread_id = {} /* allocates a thread id automatically */,    std::unique_ptr<InspectorParentHandle> inspector_parent_handle = {}); NODE_EXTERN Environment* CreateEnvironment(    IsolateData* isolate_data,    v8::Local<v8::Context> context,    const std::vector<std::string>& args,    const std::vector<std::string>& exec_args,    EnvironmentFlags::Flags flags,    ThreadId thread_id,    std::unique_ptr<InspectorParentHandle> inspector_parent_handle,    std::string_view thread_name); // Returns a handle that can be passed to `LoadEnvironment()`, making the// child Environment accessible to the inspector as if it were a Node.js Worker.// `child_thread_id` can be created using `AllocateEnvironmentThreadId()`// and then later passed on to `CreateEnvironment()` to create the child// Environment, together with the inspector handle.// This method should not be called while the parent Environment is active// on another thread.NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(    Environment* parent_env,    ThreadId child_thread_id,    const char* child_url); NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(    Environment* parent_env,    ThreadId child_thread_id,    const char* child_url,    const char* name); NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle(    Environment* parent_env,    ThreadId child_thread_id,    std::string_view child_url,    std::string_view name); struct StartExecutionCallbackInfo {  v8::Local<v8::Object> process_object;  v8::Local<v8::Function> native_require;  v8::Local<v8::Function> run_cjs;}; enum class ModuleFormat : uint8_t {  kCommonJS,  kModule,  // i.e. ES Module/SourceTextModule  // TODO(joyeecheung): support TypeScriptModule, TypeScriptCommonJS}; // Information passed to embedder callbacks during environment startup.// This class is created by Node.js and passed to the embedder's callback.// The layout is opaque to allow future additions without breaking ABI.class NODE_EXTERN StartExecutionCallbackInfoWithModule { public:  StartExecutionCallbackInfoWithModule();  ~StartExecutionCallbackInfoWithModule();   StartExecutionCallbackInfoWithModule(      const StartExecutionCallbackInfoWithModule&) = delete;  StartExecutionCallbackInfoWithModule& operator=(      const StartExecutionCallbackInfoWithModule&) = delete;  StartExecutionCallbackInfoWithModule(StartExecutionCallbackInfoWithModule&&);  StartExecutionCallbackInfoWithModule& operator=(      StartExecutionCallbackInfoWithModule&&);   Environment* env() const;  v8::Local<v8::Object> process_object() const;  v8::Local<v8::Function> native_require() const;  v8::Local<v8::Function> run_module() const;   void set_env(Environment* env);  void set_process_object(v8::Local<v8::Object> process_object);  void set_native_require(v8::Local<v8::Function> native_require);  void set_run_module(v8::Local<v8::Function> run_module);  private:  struct Impl;  std::unique_ptr<Impl> impl_;}; using StartExecutionCallback =    std::function<v8::MaybeLocal<v8::Value>(const StartExecutionCallbackInfo&)>;using StartExecutionCallbackWithModule =    std::function<v8::MaybeLocal<v8::Value>(        const StartExecutionCallbackInfoWithModule&)>;using EmbedderPreloadCallback =    std::function<void(Environment* env,                       v8::Local<v8::Value> process,                       v8::Local<v8::Value> require)>; // Run initialization for the environment.//// The |preload| function, usually used by embedders to inject scripts,// will be run by Node.js before Node.js executes the entry point.// The function is guaranteed to run before the user land module loader running// any user code, so it is safe to assume that at this point, no user code has// been run yet.// The function will be executed with preload(process, require), and the passed// require function has access to internal Node.js modules. There is no// stability guarantee about the internals exposed to the internal require// function. Expect breakages when updating Node.js versions if the embedder// imports internal modules with the internal require function.// Worker threads created in the environment will also respect The |preload|// function, so make sure the function is thread-safe.NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(    Environment* env,    StartExecutionCallback cb,    EmbedderPreloadCallback preload = nullptr); NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(    Environment* env,    StartExecutionCallbackWithModule cb,    EmbedderPreloadCallback preload = nullptr); NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(    Environment* env,    std::string_view main_script_source_utf8,    EmbedderPreloadCallback preload = nullptr); // Data for specifying an entry point script for LoadEnvironment().// This class uses an opaque layout to allow future additions without// breaking ABI. Use the setter methods to configure the entry point.class NODE_EXTERN ModuleData { public:  ModuleData();  ~ModuleData();   ModuleData(const ModuleData&) = delete;  ModuleData& operator=(const ModuleData&) = delete;  ModuleData(ModuleData&&);  ModuleData& operator=(ModuleData&&);   void set_source(std::string_view source);  void set_format(ModuleFormat format);  void set_resource_name(std::string_view name);   std::string_view source() const;  ModuleFormat format() const;  std::string_view resource_name() const;  private:  struct Impl;  std::unique_ptr<Impl> impl_;}; NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment(    Environment* env,    const ModuleData* entry_point,    EmbedderPreloadCallback preload = nullptr); NODE_EXTERN void FreeEnvironment(Environment* env); // Set a callback that is called when process.exit() is called from JS,// overriding the default handler.// It receives the Environment* instance and the exit code as arguments.// This could e.g. call Stop(env); in order to terminate execution and stop// the event loop.// The default handler disposes of the global V8 platform instance, if one is// being used, and calls exit().NODE_EXTERN void SetProcessExitHandler(    Environment* env,    std::function<void(Environment*, int)>&& handler);NODE_EXTERN void DefaultProcessExitHandler(Environment* env, int exit_code); // This may return nullptr if context is not associated with a Node instance.NODE_EXTERN Environment* GetCurrentEnvironment(v8::Local<v8::Context> context);NODE_EXTERN IsolateData* GetEnvironmentIsolateData(Environment* env);NODE_EXTERN ArrayBufferAllocator* GetArrayBufferAllocator(IsolateData* data);// This is mostly useful for Environment* instances that were created through// a snapshot and have a main context that was read from that snapshot.NODE_EXTERN v8::Local<v8::Context> GetMainContext(Environment* env); [[noreturn]] NODE_EXTERN void OnFatalError(const char* location,                                           const char* message);NODE_EXTERN void PromiseRejectCallback(v8::PromiseRejectMessage message);NODE_EXTERN bool AllowWasmCodeGenerationCallback(v8::Local<v8::Context> context,                                            v8::Local<v8::String>);NODE_EXTERN bool ShouldAbortOnUncaughtException(v8::Isolate* isolate);NODE_EXTERN v8::MaybeLocal<v8::Value> PrepareStackTraceCallback(    v8::Local<v8::Context> context,    v8::Local<v8::Value> exception,    v8::Local<v8::Array> trace); // Writes a diagnostic report to a file. If filename is not provided, the// default filename includes the date, time, PID, and a sequence number.// The report's JavaScript stack trace is taken from err, if present.// If isolate is nullptr, no information about the JavaScript environment// is included in the report.// Returns the filename of the written report.NODE_EXTERN std::string TriggerNodeReport(v8::Isolate* isolate,                                          const char* message,                                          const char* trigger,                                          const std::string& filename,                                          v8::Local<v8::Value> error);NODE_EXTERN std::string TriggerNodeReport(Environment* env,                                          const char* message,                                          const char* trigger,                                          const std::string& filename,                                          v8::Local<v8::Value> error);NODE_EXTERN void GetNodeReport(v8::Isolate* isolate,                               const char* message,                               const char* trigger,                               v8::Local<v8::Value> error,                               std::ostream& out);NODE_EXTERN void GetNodeReport(Environment* env,                               const char* message,                               const char* trigger,                               v8::Local<v8::Value> error,                               std::ostream& out); // This returns the MultiIsolatePlatform used for an Environment or IsolateData// instance, if one exists.NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(Environment* env);NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(IsolateData* env); NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead",    NODE_EXTERN MultiIsolatePlatform* CreatePlatform(        int thread_pool_size,        v8::TracingController* tracing_controller));NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead",    NODE_EXTERN void FreePlatform(MultiIsolatePlatform* platform)); // Get/set the currently active tracing controller. Using CreatePlatform()// will implicitly set this by default. This is global and should be initialized// along with the v8::Platform instance that is being used. `controller`// is allowed to be `nullptr`.// This is used for tracing events from Node.js itself. V8 uses the tracing// controller returned from the active `v8::Platform` instance.NODE_EXTERN v8::TracingController* GetTracingController();NODE_EXTERN void SetTracingController(v8::TracingController* controller); // Run `process.emit('beforeExit')` as it would usually happen when Node.js is// run in standalone mode.NODE_EXTERN v8::Maybe<bool> EmitProcessBeforeExit(Environment* env);NODE_DEPRECATED("Use Maybe version (EmitProcessBeforeExit) instead",    NODE_EXTERN void EmitBeforeExit(Environment* env));// Run `process.emit('exit')` as it would usually happen when Node.js is run// in standalone mode. The return value corresponds to the exit code.NODE_EXTERN v8::Maybe<int> EmitProcessExit(Environment* env);NODE_DEPRECATED("Use Maybe version (EmitProcessExit) instead",    NODE_EXTERN int EmitExit(Environment* env)); // Runs hooks added through `AtExit()`. This is part of `FreeEnvironment()`,// so calling it manually is typically not necessary.NODE_EXTERN void RunAtExit(Environment* env); // This may return nullptr if the current v8::Context is not associated// with a Node instance.NODE_EXTERN struct uv_loop_s* GetCurrentEventLoop(v8::Isolate* isolate); // Runs the main loop for a given Environment. This roughly performs the// following steps:// 1. Call uv_run() on the event loop until it is drained.// 2. Call platform->DrainTasks() on the associated platform/isolate.//   3. If the event loop is alive again, go to Step 1.// 4. Call EmitProcessBeforeExit().//   5. If the event loop is alive again, go to Step 1.// 6. Call EmitProcessExit() and forward the return value.// If at any point node::Stop() is called, the function will attempt to return// as soon as possible, returning an empty `Maybe`.// This function only works if `env` has an associated `MultiIsolatePlatform`.NODE_EXTERN v8::Maybe<int> SpinEventLoop(Environment* env); NODE_EXTERN std::string GetAnonymousMainPath(); class NODE_EXTERN CommonEnvironmentSetup { public:  ~CommonEnvironmentSetup();   // Create a new CommonEnvironmentSetup, that is, a group of objects that  // together form the typical setup for a single Node.js Environment instance.  // If any error occurs, `*errors` will be populated and the returned pointer  // will be empty.  // env_args will be passed through as arguments to CreateEnvironment(), after  // `isolate_data` and `context`.  template <typename... EnvironmentArgs>  static std::unique_ptr<CommonEnvironmentSetup> Create(      MultiIsolatePlatform* platform,      std::vector<std::string>* errors,      EnvironmentArgs&&... env_args);  template <typename... EnvironmentArgs>  static std::unique_ptr<CommonEnvironmentSetup> CreateFromSnapshot(      MultiIsolatePlatform* platform,      std::vector<std::string>* errors,      const EmbedderSnapshotData* snapshot_data,      EnvironmentArgs&&... env_args);   // Create an embedding setup which will be used for creating a snapshot  // using CreateSnapshot().  //  // This will create and attach a v8::SnapshotCreator to this instance,  // and the same restrictions apply to this instance that also apply to  // other V8 snapshotting environments.  // Not all Node.js APIs are supported in this case. Currently, there is  // no support for native/host objects other than Node.js builtins  // in the snapshot.  //  // If the embedder wants to use LoadEnvironment() later to run a snapshot  // builder script they should make sure args[1] contains the path of the  // snapshot script, which will be used to create __filename and __dirname  // in the context where the builder script is run. If they do not want to  // include the build-time paths into the snapshot, use the string returned  // by GetAnonymousMainPath() as args[1] to anonymize the script.  //  // Snapshots are an *experimental* feature. In particular, the embedder API  // exposed through this class is subject to change or removal between Node.js  // versions, including possible API and ABI breakage.  static std::unique_ptr<CommonEnvironmentSetup> CreateForSnapshotting(      MultiIsolatePlatform* platform,      std::vector<std::string>* errors,      const std::vector<std::string>& args = {},      const std::vector<std::string>& exec_args = {},      const SnapshotConfig& snapshot_config = {});  EmbedderSnapshotData::Pointer CreateSnapshot();   struct uv_loop_s* event_loop() const;  v8::SnapshotCreator* snapshot_creator();  // Empty for snapshotting environments.  std::shared_ptr<ArrayBufferAllocator> array_buffer_allocator() const;  v8::Isolate* isolate() const;  IsolateData* isolate_data() const;  Environment* env() const;  v8::Local<v8::Context> context() const;   CommonEnvironmentSetup(const CommonEnvironmentSetup&) = delete;  CommonEnvironmentSetup& operator=(const CommonEnvironmentSetup&) = delete;  CommonEnvironmentSetup(CommonEnvironmentSetup&&) = delete;  CommonEnvironmentSetup& operator=(CommonEnvironmentSetup&&) = delete;  private:  enum Flags : uint32_t {    kNoFlags = 0,    kIsForSnapshotting = 1,  };   struct Impl;  Impl* impl_;   CommonEnvironmentSetup(      MultiIsolatePlatform*,      std::vector<std::string>*,      std::function<Environment*(const CommonEnvironmentSetup*)>);  CommonEnvironmentSetup(      MultiIsolatePlatform*,      std::vector<std::string>*,      const EmbedderSnapshotData*,      uint32_t flags,      std::function<Environment*(const CommonEnvironmentSetup*)>,      const SnapshotConfig* config = nullptr);}; // Implementation for CommonEnvironmentSetup::Createtemplate <typename... EnvironmentArgs>std::unique_ptr<CommonEnvironmentSetup> CommonEnvironmentSetup::Create(    MultiIsolatePlatform* platform,    std::vector<std::string>* errors,    EnvironmentArgs&&... env_args) {  auto ret = std::unique_ptr<CommonEnvironmentSetup>(new CommonEnvironmentSetup(      platform, errors,      [&](const CommonEnvironmentSetup* setup) -> Environment* {        return CreateEnvironment(            setup->isolate_data(), setup->context(),            std::forward<EnvironmentArgs>(env_args)...);      }));  if (!errors->empty()) ret.reset();  return ret;} // Implementation for ::CreateFromSnapshot -- the ::Create() method// could call this with a nullptr snapshot_data in a major version.template <typename... EnvironmentArgs>std::unique_ptr<CommonEnvironmentSetup>CommonEnvironmentSetup::CreateFromSnapshot(    MultiIsolatePlatform* platform,    std::vector<std::string>* errors,    const EmbedderSnapshotData* snapshot_data,    EnvironmentArgs&&... env_args) {  auto ret = std::unique_ptr<CommonEnvironmentSetup>(new CommonEnvironmentSetup(      platform,      errors,      snapshot_data,      Flags::kNoFlags,      [&](const CommonEnvironmentSetup* setup) -> Environment* {        return CreateEnvironment(setup->isolate_data(),                                 setup->context(),                                 std::forward<EnvironmentArgs>(env_args)...);      }));  if (!errors->empty()) ret.reset();  return ret;} /* Converts a unixtime to V8 Date */NODE_DEPRECATED("Use v8::Date::New() directly",                inline v8::Local<v8::Value> NODE_UNIXTIME_V8(double time) {                  return v8::Date::New(                             v8::Isolate::GetCurrent()->GetCurrentContext(),                             1000 * time)                      .ToLocalChecked();                })#define NODE_UNIXTIME_V8 node::NODE_UNIXTIME_V8NODE_DEPRECATED("Use v8::Date::ValueOf() directly",                inline double NODE_V8_UNIXTIME(v8::Local<v8::Date> date) {  return date->ValueOf() / 1000;})#define NODE_V8_UNIXTIME node::NODE_V8_UNIXTIME #define NODE_DEFINE_CONSTANT(target, constant)                                 \  do {                                                                         \    v8::Isolate* isolate = target->GetIsolate();                               \    v8::Local<v8::Context> context = isolate->GetCurrentContext();             \    v8::Local<v8::String> constant_name = v8::String::NewFromUtf8Literal(      \        isolate, #constant, v8::NewStringType::kInternalized);                 \    v8::Local<v8::Number> constant_value =                                     \        v8::Number::New(isolate, static_cast<double>(constant));               \    v8::PropertyAttribute constant_attributes =                                \        static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete);     \    (target)                                                                   \        ->DefineOwnProperty(                                                   \            context, constant_name, constant_value, constant_attributes)       \        .Check();                                                              \  } while (0) #define NODE_DEFINE_HIDDEN_CONSTANT(target, constant)                          \  do {                                                                         \    v8::Isolate* isolate = target->GetIsolate();                               \    v8::Local<v8::Context> context = isolate->GetCurrentContext();             \    v8::Local<v8::String> constant_name = v8::String::NewFromUtf8Literal(      \        isolate, #constant, v8::NewStringType::kInternalized);                 \    v8::Local<v8::Number> constant_value =                                     \        v8::Number::New(isolate, static_cast<double>(constant));               \    v8::PropertyAttribute constant_attributes =                                \        static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete |     \                                           v8::DontEnum);                      \    (target)                                                                   \        ->DefineOwnProperty(                                                   \            context, constant_name, constant_value, constant_attributes)       \        .Check();                                                              \  } while (0) // Used to be a macro, hence the uppercase name.inline void NODE_SET_METHOD(v8::Local<v8::Template> recv,                            const char* name,                            v8::FunctionCallback callback) {  v8::Isolate* isolate = v8::Isolate::GetCurrent();  v8::HandleScope handle_scope(isolate);  v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate,                                                                callback);  v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,      v8::NewStringType::kInternalized).ToLocalChecked();  t->SetClassName(fn_name);  recv->Set(fn_name, t);} // Used to be a macro, hence the uppercase name.inline void NODE_SET_METHOD(v8::Local<v8::Object> recv,                            const char* name,                            v8::FunctionCallback callback) {  v8::Isolate* isolate = v8::Isolate::GetCurrent();  v8::HandleScope handle_scope(isolate);  v8::Local<v8::Context> context = isolate->GetCurrentContext();  v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate,                                                                callback);  v8::Local<v8::Function> fn = t->GetFunction(context).ToLocalChecked();  v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,      v8::NewStringType::kInternalized).ToLocalChecked();  fn->SetName(fn_name);  recv->Set(context, fn_name, fn).Check();}#define NODE_SET_METHOD node::NODE_SET_METHOD // Used to be a macro, hence the uppercase name.// Not a template because it only makes sense for FunctionTemplates.inline void NODE_SET_PROTOTYPE_METHOD(v8::Local<v8::FunctionTemplate> recv,                                      const char* name,                                      v8::FunctionCallback callback) {  v8::Isolate* isolate = v8::Isolate::GetCurrent();  v8::HandleScope handle_scope(isolate);  v8::Local<v8::Signature> s = v8::Signature::New(isolate, recv);  v8::Local<v8::FunctionTemplate> t =      v8::FunctionTemplate::New(isolate, callback, v8::Local<v8::Value>(), s);  v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name,      v8::NewStringType::kInternalized).ToLocalChecked();  t->SetClassName(fn_name);  recv->PrototypeTemplate()->Set(fn_name, t);}#define NODE_SET_PROTOTYPE_METHOD node::NODE_SET_PROTOTYPE_METHOD // BINARY is a deprecated alias of LATIN1.// BASE64URL is not currently exposed to the JavaScript side.enum encoding {  ASCII,  UTF8,  BASE64,  UCS2,  BINARY,  HEX,  BUFFER,  BASE64URL,  LATIN1 = BINARY}; NODE_EXTERN enum encoding ParseEncoding(    v8::Isolate* isolate,    v8::Local<v8::Value> encoding_v,    enum encoding default_encoding = LATIN1); NODE_EXTERN void FatalException(v8::Isolate* isolate,                                const v8::TryCatch& try_catch); NODE_EXTERN v8::MaybeLocal<v8::Value> TryEncode(    v8::Isolate* isolate,    const char* buf,    size_t len,    enum encoding encoding = LATIN1); // Warning: This reverses endianness on Big Endian platforms, even though the// signature using uint16_t implies that it should not.NODE_EXTERN v8::MaybeLocal<v8::Value> TryEncode(v8::Isolate* isolate,                                                const uint16_t* buf,                                                size_t len); // The original Encode(...) functions are deprecated because they do not// appropriately propagate exceptions and instead rely on ToLocalChecked()// which crashes the process if an exception occurs. We cannot just remove// these as it would break ABI compatibility, so we keep them around but// deprecate them in favor of the TryEncode(...) variations which return// a MaybeLocal<> and do not crash the process if an exception occurs.NODE_DEPRECATED(    "Use TryEncode(...) instead",    NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate,                                            const char* buf,                                            size_t len,                                            enum encoding encoding = LATIN1)); // Warning: This reverses endianness on Big Endian platforms, even though the// signature using uint16_t implies that it should not.NODE_DEPRECATED("Use TryEncode(...) instead",                NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate,                                                        const uint16_t* buf,                                                        size_t len)); // Returns -1 if the handle was not valid for decodingNODE_EXTERN ssize_t DecodeBytes(v8::Isolate* isolate,                                v8::Local<v8::Value>,                                enum encoding encoding = LATIN1);// returns bytes written.NODE_EXTERN ssize_t DecodeWrite(v8::Isolate* isolate,                                char* buf,                                size_t buflen,                                v8::Local<v8::Value>,                                enum encoding encoding = LATIN1);#ifdef _WIN32NODE_EXTERN v8::Local<v8::Value> WinapiErrnoException(    v8::Isolate* isolate,    int errorno,    const char* syscall = nullptr,    const char* msg = "",    const char* path = nullptr);#endif const char* signo_string(int errorno);  typedef void (*addon_register_func)(    v8::Local<v8::Object> exports,    v8::Local<v8::Value> module,    void* priv); typedef void (*addon_context_register_func)(    v8::Local<v8::Object> exports,    v8::Local<v8::Value> module,    v8::Local<v8::Context> context,    void* priv); enum ModuleFlags {  kLinked = 0x02}; struct node_module {  int nm_version;  unsigned int nm_flags;  void* nm_dso_handle;  const char* nm_filename;  node::addon_register_func nm_register_func;  node::addon_context_register_func nm_context_register_func;  const char* nm_modname;  void* nm_priv;  struct node_module* nm_link;}; extern "C" NODE_EXTERN void node_module_register(void* mod); #ifdef _WIN32# define NODE_MODULE_EXPORT __declspec(dllexport)#else# define NODE_MODULE_EXPORT __attribute__((visibility("default")))#endif #ifdef NODE_SHARED_MODE# define NODE_CTOR_PREFIX#else# define NODE_CTOR_PREFIX static#endif #if defined(_MSC_VER)#define NODE_C_CTOR(fn)                                               \  NODE_CTOR_PREFIX void __cdecl fn(void);                             \  namespace {                                                         \  struct fn##_ {                                                      \    fn##_() { fn(); };                                                \  } fn##_v_;                                                          \  }                                                                   \  NODE_CTOR_PREFIX void __cdecl fn(void)#else#define NODE_C_CTOR(fn)                                               \  NODE_CTOR_PREFIX void fn(void) __attribute__((constructor));        \  NODE_CTOR_PREFIX void fn(void)#endif #define NODE_MODULE_X(modname, regfunc, priv, flags)                  \  extern "C" {                                                        \    static node::node_module _module =                                \    {                                                                 \      NODE_MODULE_VERSION,                                            \      flags,                                                          \      NULL,  /* NOLINT (readability/null_usage) */                    \      __FILE__,                                                       \      (node::addon_register_func) (regfunc),                          \      NULL,  /* NOLINT (readability/null_usage) */                    \      NODE_STRINGIFY(modname),                                        \      priv,                                                           \      NULL   /* NOLINT (readability/null_usage) */                    \    };                                                                \    NODE_C_CTOR(_register_ ## modname) {                              \      node_module_register(&_module);                                 \    }                                                                 \  } #define NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, priv, flags)    \  extern "C" {                                                        \    static node::node_module _module =                                \    {                                                                 \      NODE_MODULE_VERSION,                                            \      flags,                                                          \      NULL,  /* NOLINT (readability/null_usage) */                    \      __FILE__,                                                       \      NULL,  /* NOLINT (readability/null_usage) */                    \      (node::addon_context_register_func) (regfunc),                  \      NODE_STRINGIFY(modname),                                        \      priv,                                                           \      NULL  /* NOLINT (readability/null_usage) */                     \    };                                                                \    NODE_C_CTOR(_register_ ## modname) {                              \      node_module_register(&_module);                                 \    }                                                                 \  } // Usage: `NODE_MODULE(NODE_GYP_MODULE_NAME, InitializerFunction)`// If no NODE_MODULE is declared, Node.js looks for the well-known// symbol `node_register_module_v${NODE_MODULE_VERSION}`.#define NODE_MODULE(modname, regfunc)                                 \  NODE_MODULE_X(modname, regfunc, NULL, 0)  // NOLINT (readability/null_usage) #define NODE_MODULE_CONTEXT_AWARE(modname, regfunc)                   \  /* NOLINTNEXTLINE (readability/null_usage) */                       \  NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL, 0) // Embedders can use this type of binding for statically linked native bindings.// It is used the same way addon bindings are used, except that linked bindings// can be accessed through `process._linkedBinding(modname)`.#define NODE_MODULE_LINKED(modname, regfunc)                               \  /* NOLINTNEXTLINE (readability/null_usage) */                            \  NODE_MODULE_CONTEXT_AWARE_X(modname, regfunc, NULL,                      \                              node::ModuleFlags::kLinked) /* * For backward compatibility in add-on modules. */#define NODE_MODULE_DECL /* nothing */ #define NODE_MODULE_INITIALIZER_BASE node_register_module_v #define NODE_MODULE_INITIALIZER_X(base, version)                      \    NODE_MODULE_INITIALIZER_X_HELPER(base, version) #define NODE_MODULE_INITIALIZER_X_HELPER(base, version) base##version #define NODE_MODULE_INITIALIZER                                       \  NODE_MODULE_INITIALIZER_X(NODE_MODULE_INITIALIZER_BASE,             \      NODE_MODULE_VERSION) #define NODE_MODULE_INIT()                                            \  extern "C" NODE_MODULE_EXPORT void                                  \  NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports,              \                          v8::Local<v8::Value> module,                \                          v8::Local<v8::Context> context);            \  NODE_MODULE_CONTEXT_AWARE(NODE_GYP_MODULE_NAME,                     \                            NODE_MODULE_INITIALIZER)                  \  void NODE_MODULE_INITIALIZER(v8::Local<v8::Object> exports,         \                               v8::Local<v8::Value> module,           \                               v8::Local<v8::Context> context) // Allows embedders to add a binding to the current Environment* that can be// accessed through process._linkedBinding() in the target Environment and all// Worker threads that it creates.// In each variant, the registration function needs to be usable at least for// the time during which the Environment exists.NODE_EXTERN void AddLinkedBinding(Environment* env, const node_module& mod);NODE_EXTERN void AddLinkedBinding(Environment* env,                                  const struct napi_module& mod);NODE_EXTERN void AddLinkedBinding(Environment* env,                                  const char* name,                                  addon_context_register_func fn,                                  void* priv);NODE_EXTERN void AddLinkedBinding(    Environment* env,    const char* name,    napi_addon_register_func fn,    int32_t module_api_version = NODE_API_DEFAULT_MODULE_API_VERSION); /* Registers a callback with the passed-in Environment instance. The callback * is called after the event loop exits, but before the VM is disposed. * Callbacks are run in reverse order of registration, i.e. newest first. */NODE_EXTERN void AtExit(Environment* env,                        void (*cb)(void* arg),                        void* arg); typedef double async_id;struct async_context {  ::node::async_id async_id;  ::node::async_id trigger_async_id;}; /* This is a lot like node::AtExit, except that the hooks added via this * function are run before the AtExit ones and will always be registered * for the current Environment instance. * These functions are safe to use in an addon supporting multiple * threads/isolates. */NODE_EXTERN void AddEnvironmentCleanupHook(v8::Isolate* isolate,                                           void (*fun)(void* arg),                                           void* arg); NODE_EXTERN void RemoveEnvironmentCleanupHook(v8::Isolate* isolate,                                              void (*fun)(void* arg),                                              void* arg); /* These are async equivalents of the above. After the cleanup hook is invoked, * `cb(cbarg)` *must* be called, and attempting to remove the cleanup hook will * have no effect. */struct ACHHandle;struct NODE_EXTERN DeleteACHHandle { void operator()(ACHHandle*) const; };typedef std::unique_ptr<ACHHandle, DeleteACHHandle> AsyncCleanupHookHandle; /* This function is not intended to be used externally, it exists to aid in * keeping ABI compatibility between Node and Electron. */NODE_EXTERN ACHHandle* AddEnvironmentCleanupHookInternal(    v8::Isolate* isolate,    void (*fun)(void* arg, void (*cb)(void*), void* cbarg),    void* arg);inline AsyncCleanupHookHandle AddEnvironmentCleanupHook(    v8::Isolate* isolate,    void (*fun)(void* arg, void (*cb)(void*), void* cbarg),    void* arg) {  return AsyncCleanupHookHandle(AddEnvironmentCleanupHookInternal(isolate, fun,      arg));} /* This function is not intended to be used externally, it exists to aid in * keeping ABI compatibility between Node and Electron. */NODE_EXTERN void RemoveEnvironmentCleanupHookInternal(ACHHandle* holder);inline void RemoveEnvironmentCleanupHook(AsyncCleanupHookHandle holder) {  RemoveEnvironmentCleanupHookInternal(holder.get());} // This behaves like V8's Isolate::RequestInterrupt(), but also wakes up// the event loop if it is currently idle. Interrupt requests are drained// in `FreeEnvironment()`. The passed callback can not call back into// JavaScript.// This function can be called from any thread.NODE_EXTERN void RequestInterrupt(Environment* env,                                  void (*fun)(void* arg),                                  void* arg); /* Returns the id of the current execution context. If the return value is * zero then no execution has been set. This will happen if the user handles * I/O from native code. */NODE_EXTERN async_id AsyncHooksGetExecutionAsyncId(v8::Isolate* isolate); /* Returns the id of the current execution context. If the return value is * zero then no execution has been set. This will happen if the user handles * I/O from native code. */NODE_EXTERN async_idAsyncHooksGetExecutionAsyncId(v8::Local<v8::Context> context); /* Return same value as async_hooks.triggerAsyncId(); */NODE_EXTERN async_id AsyncHooksGetTriggerAsyncId(v8::Isolate* isolate); /* If the native API doesn't inherit from the helper class then the callbacks * must be triggered manually. This triggers the init() callback. The return * value is the async id assigned to the resource. * * The `trigger_async_id` parameter should correspond to the resource which is * creating the new resource, which will usually be the return value of * `AsyncHooksGetTriggerAsyncId()`. */NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate,                                        v8::Local<v8::Object> resource,                                        const char* name,                                        async_id trigger_async_id = -1);NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate,                                        v8::Local<v8::Object> resource,                                        std::string_view name,                                        async_id trigger_async_id = -1); NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate,                                        v8::Local<v8::Object> resource,                                        v8::Local<v8::String> name,                                        async_id trigger_async_id = -1); /* Emit the destroy() callback. The overload taking an `Environment*` argument * should be used when the Isolate’s current Context is not associated with * a Node.js Environment, or when there is no current Context, for example * when calling this function during garbage collection. In that case, the * `Environment*` value should have been acquired previously, e.g. through * `GetCurrentEnvironment()`. */NODE_EXTERN void EmitAsyncDestroy(v8::Isolate* isolate,                                  async_context asyncContext);NODE_EXTERN void EmitAsyncDestroy(Environment* env,                                  async_context asyncContext); class InternalCallbackScope; /* This class works like `MakeCallback()` in that it sets up a specific * asyncContext as the current one and informs the async_hooks and domains * modules that this context is currently active. * * `MakeCallback()` is a wrapper around this class as well as * `Function::Call()`. Either one of these mechanisms needs to be used for * top-level calls into JavaScript (i.e. without any existing JS stack). * * This object should be stack-allocated to ensure that it is contained in a * valid HandleScope. * * Exceptions happening within this scope will be treated like uncaught * exceptions. If this behaviour is undesirable, a new `v8::TryCatch` scope * needs to be created inside of this scope. */class NODE_EXTERN CallbackScope { public:  CallbackScope(v8::Isolate* isolate,                v8::Local<v8::Object> resource,                async_context asyncContext);  CallbackScope(Environment* env,                v8::Local<v8::Object> resource,                async_context asyncContext);  ~CallbackScope();   void operator=(const CallbackScope&) = delete;  void operator=(CallbackScope&&) = delete;  CallbackScope(const CallbackScope&) = delete;  CallbackScope(CallbackScope&&) = delete;  private:  InternalCallbackScope* private_;  v8::TryCatch try_catch_;}; /* An API specific to emit before/after callbacks is unnecessary because * MakeCallback will automatically call them for you. * * These methods may create handles on their own, so run them inside a * HandleScope. * * `asyncId` and `triggerAsyncId` should correspond to the values returned by * `EmitAsyncInit()` and `AsyncHooksGetTriggerAsyncId()`, respectively, when the * invoking resource was created. If these values are unknown, 0 can be passed. * */NODE_EXTERNv8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,                                       v8::Local<v8::Object> recv,                                       v8::Local<v8::Function> callback,                                       int argc,                                       v8::Local<v8::Value>* argv,                                       async_context asyncContext);NODE_EXTERNv8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,                                       v8::Local<v8::Object> recv,                                       const char* method,                                       int argc,                                       v8::Local<v8::Value>* argv,                                       async_context asyncContext);NODE_EXTERNv8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate,                                       v8::Local<v8::Object> recv,                                       v8::Local<v8::String> symbol,                                       int argc,                                       v8::Local<v8::Value>* argv,                                       async_context asyncContext); /* Helper class users can optionally inherit from. If * `AsyncResource::MakeCallback()` is used, then all four callbacks will be * called automatically. */class NODE_EXTERN AsyncResource { public:  AsyncResource(v8::Isolate* isolate,                v8::Local<v8::Object> resource,                const char* name,                async_id trigger_async_id = -1);  AsyncResource(v8::Isolate* isolate,                v8::Local<v8::Object> resource,                std::string_view name,                async_id trigger_async_id = -1);   virtual ~AsyncResource();   AsyncResource(const AsyncResource&) = delete;  void operator=(const AsyncResource&) = delete;   v8::MaybeLocal<v8::Value> MakeCallback(      v8::Local<v8::Function> callback,      int argc,      v8::Local<v8::Value>* argv);   v8::MaybeLocal<v8::Value> MakeCallback(      const char* method,      int argc,      v8::Local<v8::Value>* argv);   v8::MaybeLocal<v8::Value> MakeCallback(      v8::Local<v8::String> symbol,      int argc,      v8::Local<v8::Value>* argv);   v8::Local<v8::Object> get_resource();  async_id get_async_id() const;  async_id get_trigger_async_id() const;  protected:  class NODE_EXTERN CallbackScope : public node::CallbackScope {   public:    explicit CallbackScope(AsyncResource* res);  };  private:  Environment* env_;  v8::Global<v8::Object> resource_;  v8::Global<v8::Value> context_frame_;  async_context async_context_;}; #ifndef _WIN32// Register a signal handler without interrupting any handlers that node// itself needs. This does override handlers registered through// process.on('SIG...', function() { ... }). The `reset_handler` flag indicates// whether the signal handler for the given signal should be reset to its// default value before executing the handler (i.e. it works like SA_RESETHAND).// The `reset_handler` flag is invalid when `signal` is SIGSEGV.NODE_EXTERNvoid RegisterSignalHandler(int signal,                           void (*handler)(int signal,                                           siginfo_t* info,                                           void* ucontext),                           bool reset_handler = false);#endif  // _WIN32 // This is kept as a compatibility layer for addons to wrap cppgc-managed// objects on Node.js versions without v8::Object::Wrap(). Addons created to// work with only Node.js versions with v8::Object::Wrap() should use that// instead.NODE_DEPRECATED("Use v8::Object::Wrap()",                NODE_EXTERN void SetCppgcReference(v8::Isolate* isolate,                                                   v8::Local<v8::Object> object,                                                   void* wrappable)); }  // namespace node #endif  // SRC_NODE_H_