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v8-embedder-state-scope.h1.5 KB · 53 lines
// Copyright 2021 the V8 project authors. All rights reserved.// Use of this source code is governed by a BSD-style license that can be// found in the LICENSE file. #ifndef INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_#define INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_ #include <memory> #include "v8-internal.h"      // NOLINT(build/include_directory)#include "v8-local-handle.h"  // NOLINT(build/include_directory) namespace v8 { class Context; namespace internal {class EmbedderState;}  // namespace internal // A StateTag represents a possible state of the embedder.enum class EmbedderStateTag : uint8_t {  // reserved  EMPTY = 0,  OTHER = 1,  // embedder can define any state after}; // A stack-allocated class that manages an embedder state on the isolate.// After an EmbedderState scope has been created, a new embedder state will be// pushed on the isolate stack.class V8_EXPORT EmbedderStateScope { public:  EmbedderStateScope(Isolate* isolate, Local<v8::Context> context,                     EmbedderStateTag tag);   ~EmbedderStateScope();  private:  // Declaring operator new and delete as deleted is not spec compliant.  // Therefore declare them private instead to disable dynamic alloc  void* operator new(size_t size);  void* operator new[](size_t size);  void operator delete(void*, size_t);  void operator delete[](void*, size_t);   std::unique_ptr<internal::EmbedderState> embedder_state_;}; }  // namespace v8 #endif  // INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_