/proc/self/root/proc/1/task/1/root/node24/include/node
This explorer reads the filesystem of the server it runs on, so /workspace/user isn't present here. Browsing and the terminal still work against this server's own disk from /.
// Copyright 2021 the V8 project authors. All rights reserved.// Use of this source code is governed by a BSD-style license that can be// found in the LICENSE file. #ifndef INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_#define INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_ #include <memory> #include "v8-internal.h" // NOLINT(build/include_directory)#include "v8-local-handle.h" // NOLINT(build/include_directory) namespace v8 { class Context; namespace internal {class EmbedderState;} // namespace internal // A StateTag represents a possible state of the embedder.enum class EmbedderStateTag : uint8_t { // reserved EMPTY = 0, OTHER = 1, // embedder can define any state after}; // A stack-allocated class that manages an embedder state on the isolate.// After an EmbedderState scope has been created, a new embedder state will be// pushed on the isolate stack.class V8_EXPORT EmbedderStateScope { public: EmbedderStateScope(Isolate* isolate, Local<v8::Context> context, EmbedderStateTag tag); ~EmbedderStateScope(); private: // Declaring operator new and delete as deleted is not spec compliant. // Therefore declare them private instead to disable dynamic alloc void* operator new(size_t size); void* operator new[](size_t size); void operator delete(void*, size_t); void operator delete[](void*, size_t); std::unique_ptr<internal::EmbedderState> embedder_state_;}; } // namespace v8 #endif // INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_