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v8-locker.h3.9 KB · 139 lines
// Copyright 2021 the V8 project authors. All rights reserved.// Use of this source code is governed by a BSD-style license that can be// found in the LICENSE file. #ifndef INCLUDE_V8_LOCKER_H_#define INCLUDE_V8_LOCKER_H_ #include "v8config.h"  // NOLINT(build/include_directory) namespace v8 { namespace internal {class Isolate;}  // namespace internal class Isolate; /** * Multiple threads in V8 are allowed, but only one thread at a time is allowed * to use any given V8 isolate, see the comments in the Isolate class. The * definition of 'using a V8 isolate' includes accessing handles or holding onto * object pointers obtained from V8 handles while in the particular V8 isolate. * It is up to the user of V8 to ensure, perhaps with locking, that this * constraint is not violated. In addition to any other synchronization * mechanism that may be used, the v8::Locker and v8::Unlocker classes must be * used to signal thread switches to V8. * * v8::Locker is a scoped lock object. While it's active, i.e. between its * construction and destruction, the current thread is allowed to use the locked * isolate. V8 guarantees that an isolate can be locked by at most one thread at * any time. In other words, the scope of a v8::Locker is a critical section. * * Sample usage: * \code * ... * { *   v8::Locker locker(isolate); *   v8::Isolate::Scope isolate_scope(isolate); *   ... *   // Code using V8 and isolate goes here. *   ... * } // Destructor called here * \endcode * * If you wish to stop using V8 in a thread A you can do this either by * destroying the v8::Locker object as above or by constructing a v8::Unlocker * object: * * \code * { *   isolate->Exit(); *   v8::Unlocker unlocker(isolate); *   ... *   // Code not using V8 goes here while V8 can run in another thread. *   ... * } // Destructor called here. * isolate->Enter(); * \endcode * * The Unlocker object is intended for use in a long-running callback from V8, * where you want to release the V8 lock for other threads to use. * * The v8::Locker is a recursive lock, i.e. you can lock more than once in a * given thread. This can be useful if you have code that can be called either * from code that holds the lock or from code that does not. The Unlocker is * not recursive so you can not have several Unlockers on the stack at once, and * you cannot use an Unlocker in a thread that is not inside a Locker's scope. * * An unlocker will unlock several lockers if it has to and reinstate the * correct depth of locking on its destruction, e.g.: * * \code * // V8 not locked. * { *   v8::Locker locker(isolate); *   Isolate::Scope isolate_scope(isolate); *   // V8 locked. *   { *     v8::Locker another_locker(isolate); *     // V8 still locked (2 levels). *     { *       isolate->Exit(); *       v8::Unlocker unlocker(isolate); *       // V8 not locked. *     } *     isolate->Enter(); *     // V8 locked again (2 levels). *   } *   // V8 still locked (1 level). * } * // V8 Now no longer locked. * \endcode */class V8_EXPORT Unlocker { public:  /**   * Initialize Unlocker for a given Isolate.   */  V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); }   ~Unlocker();  private:  void Initialize(Isolate* isolate);   internal::Isolate* isolate_;}; class V8_EXPORT Locker { public:  /**   * Initialize Locker for a given Isolate.   */  V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); }   ~Locker();   /**   * Returns whether or not the locker for a given isolate, is locked by the   * current thread.   */  static bool IsLocked(Isolate* isolate);   // Disallow copying and assigning.  Locker(const Locker&) = delete;  void operator=(const Locker&) = delete;  private:  void Initialize(Isolate* isolate);   bool has_lock_;  bool top_level_;  internal::Isolate* isolate_;}; }  // namespace v8 #endif  // INCLUDE_V8_LOCKER_H_